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d9ec367b82
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More control over playing a montage
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2023-10-28 14:09:02 -04:00 |
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28963c78e9
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Add delegate for when state machine transitions to new state
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2023-10-22 15:30:11 -04:00 |
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755ee34343
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Move fixed framerate logic from SNG to FF
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2023-10-21 18:51:04 -04:00 |
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c43aca536a
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Fix substate label issue and add IsAfterFrame and IsBeforeFrame macros
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2023-10-20 22:58:41 -04:00 |
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b3cee07ada
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Return bool flags on IsInFrameRange macro for start or end frame
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2023-10-20 19:50:05 -04:00 |
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09c817ef49
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Don't finish state if move mode changes but no move mode is required
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2023-10-20 15:34:41 -04:00 |
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c654bfd8fb
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Make sure owner and avatar implement interfaces in CanTransition
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2023-10-18 22:44:04 -04:00 |
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6c06611901
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Only disable most recent input if transition into state is successful
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2023-08-26 16:03:01 -04:00 |
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bd195c7ee8
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Add callback for when movement mode on character is changed
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2023-08-10 22:27:40 -04:00 |
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93ca460c8a
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Call init when state is created by state machine and pass it state context
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2023-08-06 14:49:57 -04:00 |
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08d52a913f
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Implement input sequence and landed events
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2023-08-05 14:58:08 -04:00 |
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d89face881
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Remove state entry conditions
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2023-08-01 21:13:02 -04:00 |
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87c2aafd49
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Fix crash with debug msg and fix state self transition issue
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2023-07-29 21:54:21 -04:00 |
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e032ddaaa5
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Move state macros to plugin and make CanTransition virtual function
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2023-07-29 21:18:34 -04:00 |
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8420f654e8
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Debug SM, expose StateData to blueprint, make state duration optional
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2023-07-25 22:25:01 -04:00 |
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3938ac54b5
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Expose state context members to blueprint and add Finish function to state
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2023-07-22 22:10:00 -04:00 |
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c652716895
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Change state property types so they can be edited as enums
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2023-07-21 23:25:45 -04:00 |
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afc34be554
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Initialize input buffer structs properly
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2023-07-21 20:35:23 -04:00 |
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d7245957df
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Implement rest of state class and do transition logic in state machine
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2023-07-16 17:09:31 -04:00 |
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4cf3834b2d
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Start of state system rework
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2023-07-15 21:36:46 -04:00 |
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85f0cbf804
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Implement the "held down" button state
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2023-07-01 19:36:44 -04:00 |
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984fc0ad6a
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Fix the way the circle buffer was index and traversed
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2023-07-01 19:28:41 -04:00 |
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b8fa341503
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Detect button press/release and disable inputs when they trigger a sequence
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2023-07-01 16:18:09 -04:00 |
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9f16901de6
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Detect if an input sequence is in the buffer and valid
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2023-06-30 19:38:34 -04:00 |
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a85a9a7005
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Interface for modifying raw inputs
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2023-06-30 14:13:26 -04:00 |
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eb735db17a
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Curr inputs getter
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2023-06-28 20:38:20 -04:00 |
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2c5569b6d5
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Untested circle buffer implementation
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2023-06-26 21:34:58 -04:00 |
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ec6daa06fb
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Define functions and members for integrating player controller with input buffer
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2023-06-11 17:45:58 -04:00 |
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f31f0437e9
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Setup input mapping in player controller
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2023-06-10 19:23:21 -04:00 |
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e38379586c
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Rename to Unreal Fighting Framework
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2023-06-10 14:20:41 -04:00 |
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891cb89228
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Merge branch 'develop' of git.kevinporetti.com:poret/UnrealFightingEngine into develop
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2023-06-10 13:58:30 -04:00 |
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0265ce246c
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Include enhanced input
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2023-06-10 13:58:10 -04:00 |
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29e84cec80
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Include enhanced input
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2023-06-10 13:57:51 -04:00 |
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ecd8b1ca3c
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Start of input buffer and player controller
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2023-06-05 17:02:11 -04:00 |
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3090798d20
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Fix some warnings
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2023-06-05 16:17:36 -04:00 |
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a42e4c6667
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Start implementing state machine
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2023-06-04 15:56:36 -04:00 |
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d869d0105f
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Start implementing states
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2023-06-03 18:38:35 -04:00 |
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fef1217877
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Reorganize plugin files and start creating some state machine classes
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2023-06-03 14:37:14 -04:00 |
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bf2c911b4d
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Init default Unreal BP library plugin
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2023-06-03 13:48:17 -04:00 |
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ea92082a0b
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Initial commit
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2023-06-03 17:36:45 +00:00 |
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