Fix some warnings

This commit is contained in:
Kevin Poretti 2023-06-05 16:17:36 -04:00
parent a42e4c6667
commit 3090798d20
4 changed files with 6 additions and 3 deletions

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@ -4,6 +4,7 @@
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "IFESystemInterface.generated.h"
// This class does not need to be modified.

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@ -1,6 +1,8 @@
// Unreal Fighting Engine by Kevin Poretti
#include "FEState.h"
// FE includes
#include "FEStateMachineComponent.h"

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@ -1,10 +1,10 @@
// Unreal Fighting Engine by Kevin Poretti
#include "FEStateMachineComponent.h"
// FE includes
#include "FEState.h"
#include "FEStateMachineComponent.h"
UFEStateMachineComponent::UFEStateMachineComponent()
{
// Don't use Unreal's tick instead use a fixed tick

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@ -10,7 +10,7 @@ public class UnrealFightingEngine : ModuleRules
PublicIncludePaths.AddRange(
new string[] {
"UnrealFightingEngine"
// ... add public include paths required here ...
}
);