diff --git a/Source/UnrealFightingEngine/IFESystemInterface.h b/Source/UnrealFightingEngine/IFESystemInterface.h index 0ad0f96..f40dbc9 100644 --- a/Source/UnrealFightingEngine/IFESystemInterface.h +++ b/Source/UnrealFightingEngine/IFESystemInterface.h @@ -4,6 +4,7 @@ #include "CoreMinimal.h" #include "UObject/Interface.h" + #include "IFESystemInterface.generated.h" // This class does not need to be modified. diff --git a/Source/UnrealFightingEngine/State/FEState.cpp b/Source/UnrealFightingEngine/State/FEState.cpp index e70c55c..dc4f4f9 100644 --- a/Source/UnrealFightingEngine/State/FEState.cpp +++ b/Source/UnrealFightingEngine/State/FEState.cpp @@ -1,6 +1,8 @@ // Unreal Fighting Engine by Kevin Poretti #include "FEState.h" + +// FE includes #include "FEStateMachineComponent.h" diff --git a/Source/UnrealFightingEngine/State/FEStateMachineComponent.cpp b/Source/UnrealFightingEngine/State/FEStateMachineComponent.cpp index f83c169..8cac64a 100644 --- a/Source/UnrealFightingEngine/State/FEStateMachineComponent.cpp +++ b/Source/UnrealFightingEngine/State/FEStateMachineComponent.cpp @@ -1,10 +1,10 @@ // Unreal Fighting Engine by Kevin Poretti +#include "FEStateMachineComponent.h" + // FE includes #include "FEState.h" -#include "FEStateMachineComponent.h" - UFEStateMachineComponent::UFEStateMachineComponent() { // Don't use Unreal's tick instead use a fixed tick diff --git a/Source/UnrealFightingEngine/UnrealFightingEngine.Build.cs b/Source/UnrealFightingEngine/UnrealFightingEngine.Build.cs index 4cb47fa..49e3e54 100644 --- a/Source/UnrealFightingEngine/UnrealFightingEngine.Build.cs +++ b/Source/UnrealFightingEngine/UnrealFightingEngine.Build.cs @@ -10,7 +10,7 @@ public class UnrealFightingEngine : ModuleRules PublicIncludePaths.AddRange( new string[] { - "UnrealFightingEngine" + // ... add public include paths required here ... } );