Implement the "held down" button state
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				@ -42,6 +42,12 @@ bool UFFInputBufferComponent::CheckInputSequence(const FFFInputSequence& InputSe
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                    CondIdx--;
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                }
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                break;
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            case EFFButtonState::BTNS_Down:
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                if(CurrInput & RequiredButtons & ~CurrDisable)
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                {
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                    CondIdx--;
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                }
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                break;
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            // TODO: implement button held condition
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            /*
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            case EFFButtonState::BTNS_Held:
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@ -16,6 +16,7 @@ enum class EFFButtonState : uint8
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{
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    BTNS_Pressed		UMETA(DisplayName="Pressed"),
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	BTNS_Released		UMETA(DisplayName="Released"),
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    BTNS_Down			UMETA(DisplayName="Down"),    
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	//BTNS_Held			UMETA(DisplayName="Held"),
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	BTNS_MAX			UMETA(Hidden)
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};
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