Include enhanced input
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@ -30,6 +30,10 @@ public:
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// End of APlayerController interface
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protected:
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/** MappingContext */
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "UFE|Input", meta = (AllowPrivateAccess = "true"))
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class UInputMappingContext* DefaultMappingContext;
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/** Input Buffer component */
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "UFE|Input", meta = (AllowPrivateAccess = "true"))
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UFEInputBufferComponent* InputBuffer;
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@ -1,4 +1,4 @@
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// Some copyright should be here...
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// Unreal Fighting Engine by Kevin Poretti
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using UnrealBuildTool;
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@ -26,6 +26,7 @@ public class UnrealFightingEngine : ModuleRules
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new string[]
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{
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"Core",
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"EnhancedInput",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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@ -36,8 +37,6 @@ public class UnrealFightingEngine : ModuleRules
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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