Include enhanced input
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				@ -30,6 +30,10 @@ public:
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	// End of APlayerController interface
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protected:
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    /** MappingContext */
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	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "UFE|Input", meta = (AllowPrivateAccess = "true"))
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	class UInputMappingContext* DefaultMappingContext;
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	/** Input Buffer component */
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	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "UFE|Input", meta = (AllowPrivateAccess = "true"))
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	UFEInputBufferComponent* InputBuffer;
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@ -1,4 +1,4 @@
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// Some copyright should be here...
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// Unreal Fighting Engine by Kevin Poretti
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using UnrealBuildTool;
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@ -26,6 +26,7 @@ public class UnrealFightingEngine : ModuleRules
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			new string[]
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			{
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				"Core",
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				"EnhancedInput",
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				// ... add other public dependencies that you statically link with here ...
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			}
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			);
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@ -36,8 +37,6 @@ public class UnrealFightingEngine : ModuleRules
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			{
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				"CoreUObject",
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				"Engine",
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				"Slate",
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				"SlateCore",
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				// ... add private dependencies that you statically link with here ...	
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			}
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			);
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