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							28963c78e9
							
						
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							Add delegate for when state machine transitions to new state
						
						
						
						
						
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						2023-10-22 15:30:11 -04:00 | 
					
					
						
						
							
							
							
						
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							755ee34343
							
						
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							Move fixed framerate logic from SNG to FF
						
						
						
						
						
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						2023-10-21 18:51:04 -04:00 | 
					
					
						
						
							
							
							
						
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							c43aca536a
							
						
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							Fix substate label issue and add IsAfterFrame and IsBeforeFrame macros
						
						
						
						
						
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						2023-10-20 22:58:41 -04:00 | 
					
					
						
						
							
							
							
						
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							b3cee07ada
							
						
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							Return bool flags on IsInFrameRange macro for start or end frame
						
						
						
						
						
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						2023-10-20 19:50:05 -04:00 | 
					
					
						
						
							
							
							
						
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							09c817ef49
							
						
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							Don't finish state if move mode changes but no move mode is required
						
						
						
						
						
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						2023-10-20 15:34:41 -04:00 | 
					
					
						
						
							
							
							
						
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							c654bfd8fb
							
						
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							Make sure owner and avatar implement interfaces in CanTransition
						
						
						
						
						
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						2023-10-18 22:44:04 -04:00 | 
					
					
						
						
							
							
							
						
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							6c06611901
							
						
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							Only disable most recent input if transition into state is successful
						
						
						
						
						
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						2023-08-26 16:03:01 -04:00 | 
					
					
						
						
							
							
							
						
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							bd195c7ee8
							
						
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							Add callback for when movement mode on character is changed
						
						
						
						
						
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						2023-08-10 22:27:40 -04:00 | 
					
					
						
						
							
							
							
						
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							93ca460c8a
							
						
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							Call init when state is created by state machine and pass it state context
						
						
						
						
						
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						2023-08-06 14:49:57 -04:00 | 
					
					
						
						
							
							
							
						
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							08d52a913f
							
						
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							Implement input sequence and landed events
						
						
						
						
						
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						2023-08-05 14:58:08 -04:00 | 
					
					
						
						
							
							
							
						
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							d89face881
							
						
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							Remove state entry conditions
						
						
						
						
						
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						2023-08-01 21:13:02 -04:00 | 
					
					
						
						
							
							
							
						
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							87c2aafd49
							
						
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							Fix crash with debug msg and fix state self transition issue
						
						
						
						
						
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						2023-07-29 21:54:21 -04:00 | 
					
					
						
						
							
							
							
						
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							e032ddaaa5
							
						
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							Move state macros to plugin and make CanTransition virtual function
						
						
						
						
						
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						2023-07-29 21:18:34 -04:00 | 
					
					
						
						
							
							
							
						
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							8420f654e8
							
						
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							Debug SM, expose StateData to blueprint, make state duration optional
						
						
						
						
						
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						2023-07-25 22:25:01 -04:00 | 
					
					
						
						
							
							
							
						
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							3938ac54b5
							
						
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							Expose state context members to blueprint and add Finish function to state
						
						
						
						
						
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						2023-07-22 22:10:00 -04:00 | 
					
					
						
						
							
							
							
						
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							c652716895
							
						
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							Change state property types so they can be edited as enums
						
						
						
						
						
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						2023-07-21 23:25:45 -04:00 | 
					
					
						
						
							
							
							
						
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							afc34be554
							
						
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							Initialize input buffer structs properly
						
						
						
						
						
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						2023-07-21 20:35:23 -04:00 | 
					
					
						
						
							
							
							
						
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							d7245957df
							
						
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							Implement rest of state class and do transition logic in state machine
						
						
						
						
						
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						2023-07-16 17:09:31 -04:00 | 
					
					
						
						
							
							
							
						
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							4cf3834b2d
							
						
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							Start of state system rework
						
						
						
						
						
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						2023-07-15 21:36:46 -04:00 | 
					
					
						
						
							
							
							
						
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							85f0cbf804
							
						
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							Implement the "held down" button state
						
						
						
						
						
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						2023-07-01 19:36:44 -04:00 | 
					
					
						
						
							
							
							
						
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							984fc0ad6a
							
						
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							Fix the way the circle buffer was index and traversed
						
						
						
						
						
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						2023-07-01 19:28:41 -04:00 | 
					
					
						
						
							
							
							
						
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							b8fa341503
							
						
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							Detect button press/release and disable inputs when they trigger a sequence
						
						
						
						
						
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						2023-07-01 16:18:09 -04:00 | 
					
					
						
						
							
							
							
						
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							9f16901de6
							
						
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							Detect if an input sequence is in the buffer and valid
						
						
						
						
						
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						2023-06-30 19:38:34 -04:00 | 
					
					
						
						
							
							
							
						
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							a85a9a7005
							
						
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							Interface for modifying raw inputs
						
						
						
						
						
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						2023-06-30 14:13:26 -04:00 | 
					
					
						
						
							
							
							
						
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							eb735db17a
							
						
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							Curr inputs getter
						
						
						
						
						
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						2023-06-28 20:38:20 -04:00 | 
					
					
						
						
							
							
							
						
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							2c5569b6d5
							
						
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							Untested circle buffer implementation
						
						
						
						
						
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						2023-06-26 21:34:58 -04:00 | 
					
					
						
						
							
							
							
						
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							ec6daa06fb
							
						
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							Define functions and members for integrating player controller with input buffer
						
						
						
						
						
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						2023-06-11 17:45:58 -04:00 | 
					
					
						
						
							
							
							
						
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							f31f0437e9
							
						
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							Setup input mapping in player controller
						
						
						
						
						
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						2023-06-10 19:23:21 -04:00 | 
					
					
						
						
							
							
							
						
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							e38379586c
							
						
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							Rename to Unreal Fighting Framework
						
						
						
						
						
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						2023-06-10 14:20:41 -04:00 | 
					
					
						
						
							
							
							
						
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							891cb89228
							
						
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							Merge branch 'develop' of git.kevinporetti.com:poret/UnrealFightingEngine into develop
						
						
						
						
						
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						2023-06-10 13:58:30 -04:00 | 
					
					
						
						
							
							
							
						
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							0265ce246c
							
						
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							Include enhanced input
						
						
						
						
						
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						2023-06-10 13:58:10 -04:00 | 
					
					
						
						
							
							
							
						
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							29e84cec80
							
						
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							Include enhanced input
						
						
						
						
						
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						2023-06-10 13:57:51 -04:00 | 
					
					
						
						
							
							
							
						
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							ecd8b1ca3c
							
						
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							Start of input buffer and player controller
						
						
						
						
						
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						2023-06-05 17:02:11 -04:00 | 
					
					
						
						
							
							
							
						
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							3090798d20
							
						
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							Fix some warnings
						
						
						
						
						
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						2023-06-05 16:17:36 -04:00 | 
					
					
						
						
							
							
							
						
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							a42e4c6667
							
						
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							Start implementing state machine
						
						
						
						
						
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						2023-06-04 15:56:36 -04:00 | 
					
					
						
						
							
							
							
						
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							d869d0105f
							
						
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							Start implementing states
						
						
						
						
						
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						2023-06-03 18:38:35 -04:00 | 
					
					
						
						
							
							
							
						
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							fef1217877
							
						
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							Reorganize plugin files and start creating some state machine classes
						
						
						
						
						
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						2023-06-03 14:37:14 -04:00 | 
					
					
						
						
							
							
							
						
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							bf2c911b4d
							
						
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							Init default Unreal BP library plugin
						
						
						
						
						
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						2023-06-03 13:48:17 -04:00 | 
					
					
						
						
							
							
							
						
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							ea92082a0b
							
						
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							Initial commit
						
						
						
						
						
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						2023-06-03 17:36:45 +00:00 | 
					
					
						
						
							
							
							
						
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