|
cbd71c164b
|
Merge branch 'release/release_0.2'
|
2022-05-03 21:42:32 -04:00 |
|
|
ec5f4d4fe3
|
Merge branch 'feature/Better_State_Machine' into develop
|
2022-05-03 21:37:28 -04:00 |
|
|
64c18d0c8c
|
Disable RiderLink because it keeps failing to build
|
2022-04-05 22:41:51 -04:00 |
|
|
cb874f6307
|
THIS WAS WHAT WAS CAUSING FILES TO NOT BE CREATED WITH UTF-8 ENCODING??
|
2022-04-03 00:59:02 -04:00 |
|
|
1627d08314
|
Fix this file encoding bullshit hopefully once and for all and get a commit where the state machine asset can be opened without crashing the editor
|
2022-04-02 23:13:12 -04:00 |
|
|
965322a4ae
|
Remove old character classes and any related objects/assets
|
2022-04-02 17:44:34 -04:00 |
|
|
b71b54537c
|
Implement asset editor interface so SNGStateMachine object can be created and edited
|
2022-04-02 16:44:49 -04:00 |
|
|
0eaaa562be
|
Setup SwordNGun editor module
|
2022-03-30 22:32:14 -04:00 |
|
|
1501e35ad7
|
Start creating custom state machine asset type
|
2022-03-30 21:49:09 -04:00 |
|
|
ec0735ceca
|
Merge branch 'feature/Better_Movement' into develop
# Conflicts:
# SwordNGun/Source/SwordNGun/Private/Characters/SNGCharacterBase.cpp
# SwordNGun/Source/SwordNGun/Private/Components/SNGCharacterMovementComponent.cpp
# SwordNGun/Source/SwordNGun/Private/Controllers/SNGPlayerController.cpp
# SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp
# SwordNGun/Source/SwordNGun/Public/Characters/SNGCharacterBase.h
# SwordNGun/Source/SwordNGun/Public/Characters/SNGEnemyBase.h
# SwordNGun/Source/SwordNGun/Public/Characters/SNGProtagonist.h
# SwordNGun/Source/SwordNGun/Public/Components/SNGCharacterMovementComponent.h
# SwordNGun/Source/SwordNGun/Public/Controllers/SNGPlayerController.h
# SwordNGun/Source/SwordNGun/SNGTypes.h
|
2022-03-29 20:20:44 -04:00 |
|
|
6c9b327fae
|
Merge Better_Movement into develop
|
2022-03-29 20:18:08 -04:00 |
|
|
3e17e36844
|
Fix broken hair asset reference on NewProtag
|
2022-03-29 20:11:44 -04:00 |
|
|
88cbe5910c
|
Scale current lateral velocity by input direction when jumping (not working)
|
2022-03-26 22:20:41 -04:00 |
|
|
c9fb74b90d
|
Jump in direction of player input
|
2022-03-26 21:49:52 -04:00 |
|
|
32531fbcf4
|
Add more options to launch parameters and update jump so it uses our own launch function
|
2022-03-26 15:43:53 -04:00 |
|
|
811d3329cb
|
Implement our own Launch function so we have control over whether the movement mode changes
|
2022-03-25 21:00:02 -04:00 |
|
|
01df25063c
|
Tweak dash parameters
|
2022-03-24 22:08:09 -04:00 |
|
|
3957886ff8
|
Beginnings of a better dash
|
2022-03-23 22:30:47 -04:00 |
|
|
0ab46a246c
|
Change protag mesh to ghost lady
|
2022-03-23 19:59:19 -04:00 |
|
|
057c929e5f
|
Derive gravity and jump velocity from time in air and max height
|
2022-03-15 22:05:50 -04:00 |
|
|
493cca3fee
|
Tweaking movement and parameters for controller
|
2022-03-15 16:04:27 -04:00 |
|
|
e235de93f2
|
Tweak sprint speed
|
2022-03-13 22:32:37 -04:00 |
|
|
292989f26b
|
Sprinting and movement debug visuals
|
2022-03-13 22:07:13 -04:00 |
|
|
0a8720f706
|
Jump anims and a bit more tweaking
|
2022-03-13 00:08:51 -05:00 |
|
|
2c7bf0fb53
|
Create new character class
|
2022-03-11 20:45:14 -05:00 |
|
|
dba265ac03
|
Convert all source files to UTF-8 with current Better_Movement changes
|
2022-03-10 22:10:17 -05:00 |
|
|
8d224a1a23
|
Convert all source files to UTF-8
|
2022-03-10 21:24:42 -05:00 |
|
|
43e6c4a4ff
|
Try and improve jump
|
2022-03-10 20:40:49 -05:00 |
|
|
8396a5765a
|
Finish movement test level
|
2022-03-06 14:24:45 -05:00 |
|
|
649a2aeb2c
|
Fix bounds on movement test level
|
2022-03-05 22:41:37 -05:00 |
|
|
22ac08c064
|
Add more geometry to movement test map
|
2022-03-05 22:36:15 -05:00 |
|
|
488c375c2d
|
Movement test level with ruler and slopes
|
2022-03-05 17:11:58 -05:00 |
|
|
05b75a2085
|
Fix .gitignore
|
2022-03-04 22:12:30 -05:00 |
|
|
30bc0f6b3a
|
Ignore third party directory in content folder
|
2022-02-05 22:41:12 -05:00 |
|
|
3c9db81218
|
Add UnrealImGui submodule
|
2022-02-01 22:17:33 -05:00 |
|
|
2279ee10b0
|
Added gitignore
|
2022-02-01 22:08:12 -05:00 |
|
|
13ccc6c247
|
Once more with feeling
[git-p4: depot-paths = "//depot/main/": change = 175]
|
2022-02-01 21:53:58 -05:00 |
|
|
91360dd59b
|
Asset reference stuff pt. 2
[git-p4: depot-paths = "//depot/main/": change = 174]
|
2022-02-01 21:51:19 -05:00 |
|
|
1bf05146fd
|
Asset reference stuff
[git-p4: depot-paths = "//depot/main/": change = 173]
|
2022-02-01 21:48:53 -05:00 |
|
|
b4f2410429
|
Try to fix up asset references again...
[git-p4: depot-paths = "//depot/main/": change = 172]
|
2022-02-01 20:51:20 -05:00 |
|
|
b96f6571b2
|
Fix up untracked asset references
[git-p4: depot-paths = "//depot/main/": change = 171]
|
2022-02-01 20:36:05 -05:00 |
|
|
ddecba2e2e
|
Implement better jump part 1
[git-p4: depot-paths = "//depot/main/": change = 170]
|
2021-12-21 20:53:57 -05:00 |
|
|
8e0b0866cd
|
Create custom character movment class
[git-p4: depot-paths = "//depot/main/": change = 169]
|
2021-12-06 20:21:36 -05:00 |
|
|
5e2b5ad658
|
Reimport insane air combo animations
[git-p4: depot-paths = "//depot/main/": change = 168]
|
2021-11-29 16:44:56 -05:00 |
|
|
fb8f45022d
|
Add invincibility to dashes
[git-p4: depot-paths = "//depot/main/": change = 167]
|
2021-11-21 00:48:13 -05:00 |
|
|
7f2d51317f
|
Implement air dash
[git-p4: depot-paths = "//depot/main/": change = 166]
|
2021-11-21 00:48:10 -05:00 |
|
|
d6372ae782
|
Fix directional dashes
[git-p4: depot-paths = "//depot/main/": change = 163]
|
2021-11-18 20:09:24 -05:00 |
|
|
324a2bcdd0
|
Prototype better air attacks
[git-p4: depot-paths = "//depot/main/": change = 161]
|
2021-11-14 22:51:13 -05:00 |
|
|
c8c06d523c
|
Fix name of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 160]
|
2021-11-14 22:06:27 -05:00 |
|
|
766dfd05e1
|
Fixing unintended deletion of ground attack 3 state
[git-p4: depot-paths = "//depot/main/": change = 159]
|
2021-11-14 22:04:53 -05:00 |
|