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0107b89414
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Trying out some new sword animations
[git-p4: depot-paths = "//depot/main/": change = 158]
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2021-11-14 22:04:23 -05:00 |
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1745515fd4
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Fix problem where hitting ground with sword causes hit pause missing files (hopefully for real this time)
[git-p4: depot-paths = "//depot/main/": change = 157]
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2021-11-14 20:51:09 -05:00 |
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88eb3e4fd2
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Document interfaces
[git-p4: depot-paths = "//depot/main/": change = 154]
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2021-11-13 21:50:17 -05:00 |
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0481defbbf
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Add some sounds from ShooterGame
[git-p4: depot-paths = "//depot/main/": change = 153]
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2021-11-13 20:07:48 -05:00 |
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7817b25af5
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Cleanup, refactor, and document weapon classes besides melee and projectile which will be refactored/implemented later
[git-p4: depot-paths = "//depot/main/": change = 152]
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2021-11-13 20:07:04 -05:00 |
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4b0f0b7767
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Implement recoverable health
[git-p4: depot-paths = "//depot/main/": change = 150]
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2021-11-11 22:02:50 -05:00 |
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838a6af06a
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Code cleanup and documentation of event blueprint helpers and SNG types file
[git-p4: depot-paths = "//depot/main/": change = 149]
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2021-11-11 22:02:45 -05:00 |
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6241ee1a82
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Fix problem where hitting ground with sword causes hit pause missing files
[git-p4: depot-paths = "//depot/main/": change = 145]
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2021-11-11 14:02:21 -05:00 |
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114e16c03d
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Make dash stab triggerable by double tapping forward and pressing attack rather than just forward + attack
[git-p4: depot-paths = "//depot/main/": change = 144]
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2021-11-11 14:02:15 -05:00 |
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29bfb7e3d8
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Fix problem where hitting ground with sword causes hit pause
[git-p4: depot-paths = "//depot/main/": change = 142]
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2021-11-11 14:00:59 -05:00 |
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5de63297cc
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Separate CanCancel flag into CanMove, CanJump, CanDodge, CanAttack
[git-p4: depot-paths = "//depot/main/": change = 139]
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2021-11-09 23:00:18 -05:00 |
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0265f30073
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Clean up protag states by putting common functionality in parent state enter/exit events; Replace any transition rule that transitions to the ROOT state
[git-p4: depot-paths = "//depot/main/": change = 138]
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2021-11-09 20:43:57 -05:00 |
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f06ffdf246
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When transitioning states, exit from current state to least common ancestor, then enter from least common ancestor to new state
[git-p4: depot-paths = "//depot/main/": change = 137]
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2021-11-08 21:08:53 -05:00 |
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d7eadf181d
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Add GDD
[git-p4: depot-paths = "//depot/main/": change = 136]
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2021-11-08 15:08:01 -05:00 |
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29df4dcb1d
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Implement new attack animations
[git-p4: depot-paths = "//depot/main/": change = 135]
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2021-11-08 15:07:58 -05:00 |
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ea7aeaf667
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Fixing muzzle flashes; Put gun in right hand and sword in left
[git-p4: depot-paths = "//depot/main/": change = 132]
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2021-10-03 15:28:01 -05:00 |
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73b45e0e94
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Tweaking damage for revolver and shotgun
[git-p4: depot-paths = "//depot/main/": change = 131]
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2021-10-03 15:27:50 -05:00 |
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54b0eb7519
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Ranged weapon effects
[git-p4: depot-paths = "//depot/main/": change = 128]
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2021-09-12 19:42:57 -05:00 |
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47083f8c71
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Add ability to turn and look up with right thumbstick on controller
[git-p4: depot-paths = "//depot/main/": change = 125]
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2021-09-06 18:47:09 -05:00 |
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62210606c8
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Track gun UI assets
[git-p4: depot-paths = "//depot/main/": change = 124]
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2021-09-06 18:28:30 -05:00 |
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53a1f0c3d6
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Implement aim down sights
[git-p4: depot-paths = "//depot/main/": change = 123]
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2021-09-06 18:21:29 -05:00 |
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d7de0d3846
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Create separate revolver and shotgun UI; Add ammo counter to gun UI
[git-p4: depot-paths = "//depot/main/": change = 121]
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2021-09-06 16:13:25 -05:00 |
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bcbab5b09c
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Tweak spring arm on protagonist
[git-p4: depot-paths = "//depot/main/": change = 120]
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2021-09-06 16:13:12 -05:00 |
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a6fae961b2
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Messing with the jump; implement double jump
[git-p4: depot-paths = "//depot/main/": change = 116]
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2021-09-05 17:30:51 -05:00 |
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bfb90232f5
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Hit marker
[git-p4: depot-paths = "//depot/main/": change = 114]
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2021-09-05 15:41:41 -05:00 |
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6577346caa
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Add hit and death reactions to protag; Adjust protag walk speed (normal and when firing gun); Adjust when protag leaves ground in pre-jump montage
[git-p4: depot-paths = "//depot/main/": change = 113]
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2021-09-05 15:41:35 -05:00 |
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59f0e5bba0
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Soft lock
[git-p4: depot-paths = "//depot/main/": change = 108]
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2021-08-04 20:08:28 -05:00 |
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ce8d6bbc43
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Move protag during attack with curves
[git-p4: depot-paths = "//depot/main/": change = 107]
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2021-07-10 15:05:22 -05:00 |
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82b9f3e2f2
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Some gamefeel and implementation loose ends
[git-p4: depot-paths = "//depot/main/": change = 104]
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2021-06-26 20:34:29 -05:00 |
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867bbbf633
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Input buffer pt. 2
[git-p4: depot-paths = "//depot/main/": change = 103]
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2021-06-24 21:32:18 -05:00 |
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0c67952e4e
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Implement hitstop
[git-p4: depot-paths = "//depot/main/": change = 100]
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2021-06-22 19:20:39 -05:00 |
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4e2c467521
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Tweak dashes and other small things
[git-p4: depot-paths = "//depot/main/": change = 99]
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2021-06-19 21:05:38 -05:00 |
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58f3604ec4
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Changing module type from Developer to DeveloperTool didn't seem to stick...
[git-p4: depot-paths = "//depot/main/": change = 98]
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2021-06-18 23:29:16 -05:00 |
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f6764870dd
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Input buffer first pass
[git-p4: depot-paths = "//depot/main/": change = 96]
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2021-06-18 22:26:12 -05:00 |
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91f2b5d82f
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Fix UnrealImGui files that should not be versioned
[git-p4: depot-paths = "//depot/main/": change = 93]
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2021-06-16 21:25:04 -05:00 |
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216cca1808
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4 directional dash
[git-p4: depot-paths = "//depot/main/": change = 92]
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2021-06-16 21:23:33 -05:00 |
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ed3dcb9e21
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Prevent transitions into air firing state if ammo is depleted
[git-p4: depot-paths = "//depot/main/": change = 87]
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2021-06-16 20:30:32 -05:00 |
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35915479b8
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p4ignore bullshit
[git-p4: depot-paths = "//depot/main/": change = 86]
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2021-06-15 21:57:23 -05:00 |
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4c85502b6d
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Add p4ignore file
[git-p4: depot-paths = "//depot/main/": change = 85]
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2021-06-15 21:53:56 -05:00 |
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ee4f954d4f
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Remove intermediate folder from UnrealImGui plugin folder
[git-p4: depot-paths = "//depot/main/": change = 84]
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2021-06-15 21:33:58 -05:00 |
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606a2b6971
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Add air firing state
[git-p4: depot-paths = "//depot/main/": change = 83]
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2021-06-15 21:33:46 -05:00 |
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668e144327
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Update protag animation blueprint
[git-p4: depot-paths = "//depot/main/": change = 81]
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2021-06-14 21:33:52 -05:00 |
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845ce746ad
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Add UnrealImGui plugin
[git-p4: depot-paths = "//depot/main/": change = 78]
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2021-05-30 15:50:11 -05:00 |
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4c1a7667a9
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Make move to front of player toggleable
[git-p4: depot-paths = "//depot/main/": change = 77]
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2021-05-27 21:01:37 -05:00 |
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086f6ebc74
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Test enemy moves to front of player (for gameplay testing)
[git-p4: depot-paths = "//depot/main/": change = 76]
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2021-05-27 20:58:18 -05:00 |
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705c9b76ca
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Directional input attacks
[git-p4: depot-paths = "//depot/main/": change = 75]
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2021-05-27 19:56:56 -05:00 |
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f8547629c3
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Implement stinger (really sloppy implementation)
[git-p4: depot-paths = "//depot/main/": change = 74]
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2021-05-24 20:32:15 -05:00 |
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4a5293d9a8
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Add logic to death state so correct anim plays when dying and knocked down and dying in air
Add getting up from knockdown state and logic
[git-p4: depot-paths = "//depot/main/": change = 73]
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2021-05-23 14:58:15 -05:00 |
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a9f439a004
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Keep track of hit actors on melee spherecast so they are only damaged once per attack
[git-p4: depot-paths = "//depot/main/": change = 72]
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2021-05-23 00:21:59 -05:00 |
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ae7b7a214c
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Fixing revolver and shotgun damage
[git-p4: depot-paths = "//depot/main/": change = 71]
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2021-05-22 23:38:27 -05:00 |
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