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Kevin Poretti
poret
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https://www.kevinporetti.com
Joined on
2022-02-06
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8
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Starred Repositories
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-08-11 02:27:51 +00:00
bd195c7ee8
Add callback for when movement mode on character is changed
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-08-06 18:50:09 +00:00
93ca460c8a
Call init when state is created by state machine and pass it state context
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-08-05 18:58:24 +00:00
08d52a913f
Implement input sequence and landed events
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-08-02 01:13:11 +00:00
d89face881
Remove state entry conditions
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-30 01:54:29 +00:00
87c2aafd49
Fix crash with debug msg and fix state self transition issue
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-30 01:18:42 +00:00
e032ddaaa5
Move state macros to plugin and make CanTransition virtual function
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-26 02:25:08 +00:00
8420f654e8
Debug SM, expose StateData to blueprint, make state duration optional
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-23 02:10:08 +00:00
3938ac54b5
Expose state context members to blueprint and add Finish function to state
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-22 03:25:55 +00:00
c652716895
Change state property types so they can be edited as enums
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-22 00:35:31 +00:00
afc34be554
Initialize input buffer structs properly
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-16 21:09:38 +00:00
d7245957df
Implement rest of state class and do transition logic in state machine
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-16 01:37:25 +00:00
4cf3834b2d
Start of state system rework
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-01 23:36:53 +00:00
85f0cbf804
Implement the "held down" button state
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-01 23:28:48 +00:00
984fc0ad6a
Fix the way the circle buffer was index and traversed
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-07-01 20:18:29 +00:00
b8fa341503
Detect button press/release and disable inputs when they trigger a sequence
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-06-30 23:38:40 +00:00
9f16901de6
Detect if an input sequence is in the buffer and valid
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-06-30 18:13:32 +00:00
a85a9a7005
Interface for modifying raw inputs
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-06-29 00:38:28 +00:00
eb735db17a
Curr inputs getter
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-06-27 01:35:05 +00:00
2c5569b6d5
Untested circle buffer implementation
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-06-11 21:46:14 +00:00
ec6daa06fb
Define functions and members for integrating player controller with input buffer
f31f0437e9
Setup input mapping in player controller
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