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Kevin Poretti
poret
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https://www.kevinporetti.com
Joined on
2022-02-06
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7
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Starred Repositories
poret
pushed to
develop
at
poret/UnrealFightingFramework
2024-09-19 00:49:49 +00:00
dcd0a283fe
Even more documentation
poret
pushed to
develop
at
poret/UnrealFightingFramework
2024-09-18 00:55:57 +00:00
bc2cd13cc1
Good ol' documentation
poret
pushed to
develop
at
poret/UnrealFightingFramework
2024-05-12 02:55:09 +00:00
108bcb67dd
Update README
poret
pushed to
develop
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poret/UnrealFightingFramework
2024-02-10 05:55:17 +00:00
127d382b29
Different events for taking a hit and a hit from your attack landing
poret
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develop
at
poret/UnrealFightingFramework
2024-02-05 00:08:56 +00:00
b66a93d108
Pass state context to GetFollowupState
poret
pushed to
develop
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poret/UnrealFightingFramework
2024-02-01 02:59:37 +00:00
b8ffa48b47
IsFollowupState flag and replace FollowupState with GetFollowupState
poret
pushed to
develop
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poret/UnrealFightingFramework
2024-01-31 02:20:32 +00:00
50a3bd8a4b
Automatically go to a followup state when curr state ends
poret
pushed to
develop
at
poret/UnrealFightingFramework
2024-01-30 01:37:52 +00:00
ea8e26e77d
Expose GoTo State to blueprints
poret
pushed to
develop
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poret/UnrealFightingFramework
2024-01-12 01:29:06 +00:00
52736236d3
Fix Is Frame in Range function
poret
pushed to
develop
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poret/UnrealFightingFramework
2023-12-06 03:23:24 +00:00
5a967109fa
Actually initialize the input buffer on the AI controller
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-28 02:46:59 +00:00
a074478f81
Fix naming
poret
pushed to
develop
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poret/UnrealFightingFramework
2023-11-26 02:03:43 +00:00
3d4c56fcd9
Write some unit tests for the input buffer
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-26 00:21:39 +00:00
ee8dff88ea
Implement separate timeout durations for each input condition
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-25 03:45:06 +00:00
afc6781f5c
Define whether most recent is disabled per state
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-21 03:18:23 +00:00
d7920802cf
Keep track of tick on landed was called
poret
pushed to
develop
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poret/UnrealFightingFramework
2023-11-16 01:42:49 +00:00
da392c03fb
Stub in AI controller
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-13 01:43:39 +00:00
14cc6304c4
Fix copyright
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-10 19:28:03 +00:00
c3a0d1f481
Reset current input when losing focus of game viewport
poret
pushed to
develop
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poret/UnrealFightingFramework
2023-11-10 15:34:43 +00:00
c09094e186
Fix include order
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-10 15:05:24 +00:00
2f22223776
Poll inputs outside of game logic tick
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