Kevin Poretti poret
poret pushed to develop at poret/UnrealFightingFramework 2024-09-19 00:49:49 +00:00
dcd0a283fe Even more documentation
poret pushed to develop at poret/UnrealFightingFramework 2024-09-18 00:55:57 +00:00
bc2cd13cc1 Good ol' documentation
poret pushed to develop at poret/UnrealFightingFramework 2024-05-12 02:55:09 +00:00
108bcb67dd Update README
poret pushed to develop at poret/UnrealFightingFramework 2024-02-10 05:55:17 +00:00
127d382b29 Different events for taking a hit and a hit from your attack landing
poret pushed to develop at poret/UnrealFightingFramework 2024-02-05 00:08:56 +00:00
b66a93d108 Pass state context to GetFollowupState
poret pushed to develop at poret/UnrealFightingFramework 2024-02-01 02:59:37 +00:00
b8ffa48b47 IsFollowupState flag and replace FollowupState with GetFollowupState
poret pushed to develop at poret/UnrealFightingFramework 2024-01-31 02:20:32 +00:00
50a3bd8a4b Automatically go to a followup state when curr state ends
poret pushed to develop at poret/UnrealFightingFramework 2024-01-30 01:37:52 +00:00
ea8e26e77d Expose GoTo State to blueprints
poret pushed to develop at poret/UnrealFightingFramework 2024-01-12 01:29:06 +00:00
52736236d3 Fix Is Frame in Range function
poret pushed to develop at poret/UnrealFightingFramework 2023-12-06 03:23:24 +00:00
5a967109fa Actually initialize the input buffer on the AI controller
poret pushed to develop at poret/UnrealFightingFramework 2023-11-28 02:46:59 +00:00
a074478f81 Fix naming
poret pushed to develop at poret/UnrealFightingFramework 2023-11-26 02:03:43 +00:00
3d4c56fcd9 Write some unit tests for the input buffer
poret pushed to develop at poret/UnrealFightingFramework 2023-11-26 00:21:39 +00:00
ee8dff88ea Implement separate timeout durations for each input condition
poret pushed to develop at poret/UnrealFightingFramework 2023-11-25 03:45:06 +00:00
afc6781f5c Define whether most recent is disabled per state
poret pushed to develop at poret/UnrealFightingFramework 2023-11-21 03:18:23 +00:00
d7920802cf Keep track of tick on landed was called
poret pushed to develop at poret/UnrealFightingFramework 2023-11-16 01:42:49 +00:00
da392c03fb Stub in AI controller
poret pushed to develop at poret/UnrealFightingFramework 2023-11-13 01:43:39 +00:00
14cc6304c4 Fix copyright
poret pushed to develop at poret/UnrealFightingFramework 2023-11-10 19:28:03 +00:00
c3a0d1f481 Reset current input when losing focus of game viewport
poret pushed to develop at poret/UnrealFightingFramework 2023-11-10 15:34:43 +00:00
c09094e186 Fix include order
poret pushed to develop at poret/UnrealFightingFramework 2023-11-10 15:05:24 +00:00
2f22223776 Poll inputs outside of game logic tick