This library provides actors, components, and other general data structures that are useful for developing character action or fighting games.
Content | ||
Resources | ||
Source/UnrealFightingFramework | ||
.gitignore | ||
LICENSE | ||
README.md | ||
UnrealFightingFramework.uplugin |
UnrealFightingFramework
This library provides actors, components, and other general data structures that are useful for developing character action or fighting games.
To-Do
- State Machine
- Input Buffer
- Unit tests
- Generic "Actor" class for any game affecting actors that need to run at a fixed tick & rollback
- Interfaces/virtual functions for rolling back and resimulating objects
- Methods for queueing animations/VFX/SFX when re-simulating
Setup
Clone this repository into the Plugins folder of your game project or your Unreal Engine installation.
Engine - /[UE Root]/Engine/Plugins/ Game - /[Project Root]/Plugins/
Usage
Coming soon...
Supported Unreal Engine Versions
- UE 5.2
Known Issues
None so far...
Licensing
This library is available under The MIT License. This library is free for commercial and non-commercial use. Attribution is not required, but is greatly appreciated.