This library provides actors, components, and other general data structures that are useful for developing character action or fighting games.
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UnrealFightingFramework

This library provides actors, components, and other general data structures that are useful for developing character action or fighting games.

To-Do

  • State Machine
  • Input Buffer
  • Unit tests
  • Generic "Actor" class for any game affecting actors that need to run at a fixed tick & rollback
  • Interfaces/virtual functions for rolling back and resimulating objects
  • Methods for queueing animations/VFX/SFX when re-simulating

Setup

Clone this repository into the Plugins folder of your game project or your Unreal Engine installation.

Engine - /[UE Root]/Engine/Plugins/ Game - /[Project Root]/Plugins/

Usage

Coming soon...

Supported Unreal Engine Versions

  • UE 5.2

Known Issues

None so far...

Licensing

This library is available under The MIT License. This library is free for commercial and non-commercial use. Attribution is not required, but is greatly appreciated.