Kevin Poretti poret
poret synced commits to refs/tags/IMGUI_1.74 at poret/UnrealImGui from mirror 2024-11-24 02:34:35 +00:00
poret synced new reference refs/tags/IMGUI_1.65 to poret/UnrealImGui from mirror 2024-11-24 02:34:35 +00:00
poret synced commits to refs/tags/IMGUI_1.65 at poret/UnrealImGui from mirror 2024-11-24 02:34:35 +00:00
poret synced new reference refs/tags/IMGUI_1.61 to poret/UnrealImGui from mirror 2024-11-24 02:34:35 +00:00
poret synced commits to refs/tags/IMGUI_1.61 at poret/UnrealImGui from mirror 2024-11-24 02:34:35 +00:00
poret synced new reference refs/tags/IMGUI_1.53 to poret/UnrealImGui from mirror 2024-11-24 02:34:35 +00:00
poret synced commits to refs/tags/IMGUI_1.53 at poret/UnrealImGui from mirror 2024-11-24 02:34:34 +00:00
poret synced commits to master at poret/UnrealImGui from mirror 2024-11-24 02:34:34 +00:00
c8e465ce2d Add configurable docking flag
b58d17177e Update UnrealImGui to version 1.91.5-docking
ba26c95c94 Update README
Compare 3 commits »
poret pushed to develop at poret/UnrealFightingFramework 2024-09-19 00:49:49 +00:00
dcd0a283fe Even more documentation
poret pushed to develop at poret/UnrealFightingFramework 2024-09-18 00:55:57 +00:00
bc2cd13cc1 Good ol' documentation
poret pushed to develop at poret/UnrealFightingFramework 2024-05-12 02:55:09 +00:00
108bcb67dd Update README
poret pushed to develop at poret/UnrealFightingFramework 2024-02-10 05:55:17 +00:00
127d382b29 Different events for taking a hit and a hit from your attack landing
poret pushed to develop at poret/UnrealFightingFramework 2024-02-05 00:08:56 +00:00
b66a93d108 Pass state context to GetFollowupState
poret pushed to develop at poret/UnrealFightingFramework 2024-02-01 02:59:37 +00:00
b8ffa48b47 IsFollowupState flag and replace FollowupState with GetFollowupState
poret pushed to develop at poret/UnrealFightingFramework 2024-01-31 02:20:32 +00:00
50a3bd8a4b Automatically go to a followup state when curr state ends
poret pushed to develop at poret/UnrealFightingFramework 2024-01-30 01:37:52 +00:00
ea8e26e77d Expose GoTo State to blueprints
poret pushed to develop at poret/UnrealFightingFramework 2024-01-12 01:29:06 +00:00
52736236d3 Fix Is Frame in Range function
poret pushed to develop at poret/UnrealFightingFramework 2023-12-06 03:23:24 +00:00
5a967109fa Actually initialize the input buffer on the AI controller
poret pushed to develop at poret/UnrealFightingFramework 2023-11-28 02:46:59 +00:00
a074478f81 Fix naming
poret pushed to develop at poret/UnrealFightingFramework 2023-11-26 02:03:43 +00:00
3d4c56fcd9 Write some unit tests for the input buffer