UnrealImGui/Source/ImGui/Private
2022-02-25 21:40:13 +00:00
..
Editor Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
Utilities Fixed potential for initialization fiasco when using delegates container. Fixed bug in code protecting redirecting handles from self-referencing. Updated project version and status. 2021-04-14 23:11:49 -04:00
Widgets Removed custom scope guard and replaced it with TGuardValue defined in the engine. 2020-06-28 18:59:01 +01:00
ImGuiContextManager.cpp Removed custom scope guard and replaced it with TGuardValue defined in the engine. 2020-06-28 18:59:01 +01:00
ImGuiContextManager.h Cleaned unused delegates code: 2020-06-28 18:13:29 +01:00
ImGuiContextProxy.cpp Updated ImGui to 1.87, added ImPlot v0.13 WIP and updated core plugin sources to work with UE5, updated ImGui and ImPlot. Also changed readme.md to reflect this fork's state. 2022-02-19 18:31:15 +00:00
ImGuiContextProxy.h Cleaned unused delegates code: 2020-06-28 18:13:29 +01:00
ImGuiDelegates.cpp Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
ImGuiDelegatesContainer.cpp Fixed potential for initialization fiasco when using delegates container. Fixed bug in code protecting redirecting handles from self-referencing. Updated project version and status. 2021-04-14 23:11:49 -04:00
ImGuiDelegatesContainer.h Fixed Linux and standalone compile errors. 2020-08-26 22:31:30 +01:00
ImGuiDemo.cpp Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
ImGuiDemo.h Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
ImGuiDrawData.cpp Updated ImGui to 1.87, added ImPlot v0.13 WIP and updated core plugin sources to work with UE5, updated ImGui and ImPlot. Also changed readme.md to reflect this fork's state. 2022-02-19 18:31:15 +00:00
ImGuiDrawData.h Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
ImGuiImplementation.cpp Updated ImGui to 1.87, added ImPlot v0.13 WIP and updated core plugin sources to work with UE5, updated ImGui and ImPlot. Also changed readme.md to reflect this fork's state. 2022-02-19 18:31:15 +00:00
ImGuiImplementation.h Improved hot-reload stability and support for reloading after recompiling outside of the editor: 2020-07-31 10:24:53 +01:00
ImGuiInputHandler.cpp Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time. 2022-02-25 21:40:13 +00:00
ImGuiInputHandlerFactory.cpp Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
ImGuiInputHandlerFactory.h Removed dependency on headers included in the PCH and fixed any non-unity issues. 2020-06-14 21:50:26 +01:00
ImGuiInputState.cpp Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time. 2022-02-25 21:40:13 +00:00
ImGuiInputState.h Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time. 2022-02-25 21:40:13 +00:00
ImGuiInteroperability.cpp Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time. 2022-02-25 21:40:13 +00:00
ImGuiInteroperability.h Fixed Linux crash caused by wrong mapping of key codes. 2020-09-20 23:31:45 +01:00
ImGuiModule.cpp Added the ability to latch specific world's debug frame. Also moved ImGui's internal headers (with required supporting headers) to be public facing so devs have access to ImGui vec math and other luxuries to make their own widgets under the ImGui namespace 2022-02-25 11:59:49 +00:00
ImGuiModuleCommands.cpp Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
ImGuiModuleCommands.h Fixed build errors when the plugin is placed in the engine directory. (#19) 2019-07-27 18:45:25 +01:00
ImGuiModuleDebug.h Clean-up in debug code: 2018-10-30 22:25:48 +00:00
ImGuiModuleManager.cpp Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
ImGuiModuleManager.h Added support for DPI scaling in ImGui, with scaling in Slate remaining as an alternative: 2020-06-07 21:58:48 +01:00
ImGuiModuleSettings.cpp Removed old code moving data from depreciated SwitchInputModeKey to ToggleInput. 2020-06-28 19:18:35 +01:00
ImGuiModuleSettings.h Removed old code moving data from depreciated SwitchInputModeKey to ToggleInput. 2020-06-28 19:18:35 +01:00
ImGuiTextureHandle.cpp Enforced IWYU-style PCH model: 2020-06-25 10:52:46 +01:00
TextureManager.cpp Fixed cached resource handles getting invalid after reloading texture resources. 2021-04-15 21:30:53 -04:00
TextureManager.h Fixed cached resource handles getting invalid after reloading texture resources. 2021-04-15 21:30:53 -04:00
VersionCompatibility.h Fix deprecation warnings in IsBindable (#45) 2021-03-04 12:27:29 -05:00