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UnrealImGui
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e96a11abcf
UnrealImGui
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ImGui
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WiggleWizard
e96a11abcf
Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
2022-02-25 21:40:13 +00:00
..
Private
Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
2022-02-25 21:40:13 +00:00
Public
Added the ability to latch specific world's debug frame. Also moved ImGui's internal headers (with required supporting headers) to be public facing so devs have access to ImGui vec math and other luxuries to make their own widgets under the ImGui namespace
2022-02-25 11:59:49 +00:00
ImGui.Build.cs
Updated ImGui to 1.87, added ImPlot v0.13 WIP and updated core plugin sources to work with UE5, updated ImGui and ImPlot. Also changed readme.md to reflect this fork's state.
2022-02-19 18:31:15 +00:00