This website requires JavaScript.
Explore
Help
Sign In
poret
/
UnrealImGui
Watch
1
Star
0
Fork
0
You've already forked UnrealImGui
mirror of
https://github.com/kevinporetti/UnrealImGui.git
synced
2025-01-18 00:10:32 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
e96a11abcf
UnrealImGui
/
Source
History
WiggleWizard
e96a11abcf
Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
2022-02-25 21:40:13 +00:00
..
ImGui
Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
2022-02-25 21:40:13 +00:00
ThirdParty
Added the ability to latch specific world's debug frame. Also moved ImGui's internal headers (with required supporting headers) to be public facing so devs have access to ImGui vec math and other luxuries to make their own widgets under the ImGui namespace
2022-02-25 11:59:49 +00:00