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Kevin Poretti
poret
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https://www.kevinporetti.com
Joined on
2022-02-06
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8
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Starred Repositories
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-26 00:21:39 +00:00
ee8dff88ea
Implement separate timeout durations for each input condition
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-25 03:45:06 +00:00
afc6781f5c
Define whether most recent is disabled per state
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-21 03:18:23 +00:00
d7920802cf
Keep track of tick on landed was called
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-16 01:42:49 +00:00
da392c03fb
Stub in AI controller
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-13 01:43:39 +00:00
14cc6304c4
Fix copyright
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-10 19:28:03 +00:00
c3a0d1f481
Reset current input when losing focus of game viewport
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-10 15:34:43 +00:00
c09094e186
Fix include order
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-10 15:05:24 +00:00
2f22223776
Poll inputs outside of game logic tick
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-11-07 02:35:30 +00:00
b62a8cebb6
Collect move axis and look rot input
poret
pushed tag
0.1.0
to
poret/UnrealFightingFramework
2023-11-01 22:38:20 +00:00
poret
pushed to
master
at
poret/UnrealFightingFramework
2023-11-01 22:38:20 +00:00
df3c340779
Merge branch 'release/0.1.0'
d53fba996a
Options for when to stop an anim montage when the state ends
d9ec367b82
More control over playing a montage
28963c78e9
Add delegate for when state machine transitions to new state
755ee34343
Move fixed framerate logic from SNG to FF
Compare 40 commits »
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-10-30 22:52:04 +00:00
d53fba996a
Options for when to stop an anim montage when the state ends
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-10-28 18:09:17 +00:00
d9ec367b82
More control over playing a montage
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-10-22 19:30:18 +00:00
28963c78e9
Add delegate for when state machine transitions to new state
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-10-21 22:51:12 +00:00
755ee34343
Move fixed framerate logic from SNG to FF
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-10-21 02:58:48 +00:00
c43aca536a
Fix substate label issue and add IsAfterFrame and IsBeforeFrame macros
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-10-20 23:50:10 +00:00
b3cee07ada
Return bool flags on IsInFrameRange macro for start or end frame
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-10-20 19:36:17 +00:00
09c817ef49
Don't finish state if move mode changes but no move mode is required
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-10-19 02:44:11 +00:00
c654bfd8fb
Make sure owner and avatar implement interfaces in CanTransition
poret
pushed to
develop
at
poret/UnrealFightingFramework
2023-08-26 20:03:11 +00:00
6c06611901
Only disable most recent input if transition into state is successful
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