Kevin Poretti poret
poret pushed to develop at poret/UnrealFightingFramework 2023-11-26 00:21:39 +00:00
ee8dff88ea Implement separate timeout durations for each input condition
poret pushed to develop at poret/UnrealFightingFramework 2023-11-25 03:45:06 +00:00
afc6781f5c Define whether most recent is disabled per state
poret pushed to develop at poret/UnrealFightingFramework 2023-11-21 03:18:23 +00:00
d7920802cf Keep track of tick on landed was called
poret pushed to develop at poret/UnrealFightingFramework 2023-11-16 01:42:49 +00:00
da392c03fb Stub in AI controller
poret pushed to develop at poret/UnrealFightingFramework 2023-11-13 01:43:39 +00:00
14cc6304c4 Fix copyright
poret pushed to develop at poret/UnrealFightingFramework 2023-11-10 19:28:03 +00:00
c3a0d1f481 Reset current input when losing focus of game viewport
poret pushed to develop at poret/UnrealFightingFramework 2023-11-10 15:34:43 +00:00
c09094e186 Fix include order
poret pushed to develop at poret/UnrealFightingFramework 2023-11-10 15:05:24 +00:00
2f22223776 Poll inputs outside of game logic tick
poret pushed to develop at poret/UnrealFightingFramework 2023-11-07 02:35:30 +00:00
b62a8cebb6 Collect move axis and look rot input
poret pushed tag 0.1.0 to poret/UnrealFightingFramework 2023-11-01 22:38:20 +00:00
poret pushed to master at poret/UnrealFightingFramework 2023-11-01 22:38:20 +00:00
df3c340779 Merge branch 'release/0.1.0'
d53fba996a Options for when to stop an anim montage when the state ends
d9ec367b82 More control over playing a montage
28963c78e9 Add delegate for when state machine transitions to new state
755ee34343 Move fixed framerate logic from SNG to FF
Compare 40 commits »
poret pushed to develop at poret/UnrealFightingFramework 2023-10-30 22:52:04 +00:00
d53fba996a Options for when to stop an anim montage when the state ends
poret pushed to develop at poret/UnrealFightingFramework 2023-10-28 18:09:17 +00:00
d9ec367b82 More control over playing a montage
poret pushed to develop at poret/UnrealFightingFramework 2023-10-22 19:30:18 +00:00
28963c78e9 Add delegate for when state machine transitions to new state
poret pushed to develop at poret/UnrealFightingFramework 2023-10-21 22:51:12 +00:00
755ee34343 Move fixed framerate logic from SNG to FF
poret pushed to develop at poret/UnrealFightingFramework 2023-10-21 02:58:48 +00:00
c43aca536a Fix substate label issue and add IsAfterFrame and IsBeforeFrame macros
poret pushed to develop at poret/UnrealFightingFramework 2023-10-20 23:50:10 +00:00
b3cee07ada Return bool flags on IsInFrameRange macro for start or end frame
poret pushed to develop at poret/UnrealFightingFramework 2023-10-20 19:36:17 +00:00
09c817ef49 Don't finish state if move mode changes but no move mode is required
poret pushed to develop at poret/UnrealFightingFramework 2023-10-19 02:44:11 +00:00
c654bfd8fb Make sure owner and avatar implement interfaces in CanTransition
poret pushed to develop at poret/UnrealFightingFramework 2023-08-26 20:03:11 +00:00
6c06611901 Only disable most recent input if transition into state is successful