UnrealImGui/Source/ImGui/Private
2018-04-17 20:28:29 +01:00
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Utilities fix template unqualified lookup build errors on clang 2018-03-05 17:03:38 +03:30
ImGuiContextManager.cpp Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
ImGuiContextManager.h Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
ImGuiContextProxy.cpp Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
ImGuiContextProxy.h Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
ImGuiDemo.cpp Reduced lag between producing ImGui output and rendering it: 2018-03-18 19:45:08 +00:00
ImGuiDemo.h Reduced lag between producing ImGui output and rendering it: 2018-03-18 19:45:08 +00:00
ImGuiDrawData.cpp Switched to FTransform2D when processing ImGui output before rendering it in Slate. This allows for more flexibility when transforming that data. Changed interface of FImGuiDrawList to enforce consistent transformation of vertices and clipping rectangle. 2018-04-17 20:28:29 +01:00
ImGuiDrawData.h Switched to FTransform2D when processing ImGui output before rendering it in Slate. This allows for more flexibility when transforming that data. Changed interface of FImGuiDrawList to enforce consistent transformation of vertices and clipping rectangle. 2018-04-17 20:28:29 +01:00
ImGuiImplementation.cpp Fixed a few errors and warnings on PS4 and XBox platforms. 2018-02-02 23:14:17 +00:00
ImGuiImplementation.h Added support for session reloading and updated contexts and widgets management: 2017-09-27 21:16:54 +01:00
ImGuiInputState.cpp Replaced static assert about TCHAR being not wider that ImWchar with a runtime check validating whether TCHAR values are in accepted range. Runtime check only happens on platforms where TCHAR is wider than ImWchar. 2018-02-02 22:50:55 +00:00
ImGuiInputState.h Using ImGui to draw mouse cursor. 2017-09-21 22:09:03 +01:00
ImGuiInteroperability.cpp Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor. 2018-03-13 23:42:37 +00:00
ImGuiInteroperability.h Switched to FTransform2D when processing ImGui output before rendering it in Slate. This allows for more flexibility when transforming that data. Changed interface of FImGuiDrawList to enforce consistent transformation of vertices and clipping rectangle. 2018-04-17 20:28:29 +01:00
ImGuiModule.cpp Added interface to modify from code console variables that control whether to enable ImGui Input Mode and show ImGui Demo. 2018-01-10 23:36:12 +00:00
ImGuiModuleManager.cpp Fixed a few errors and warnings on PS4 and XBox platforms. 2018-02-02 23:14:17 +00:00
ImGuiModuleManager.h Added support for session reloading and updated contexts and widgets management: 2017-09-27 21:16:54 +01:00
ImGuiPrivatePCH.h Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00
SImGuiWidget.cpp Switched to FTransform2D when processing ImGui output before rendering it in Slate. This allows for more flexibility when transforming that data. Changed interface of FImGuiDrawList to enforce consistent transformation of vertices and clipping rectangle. 2018-04-17 20:28:29 +01:00
SImGuiWidget.h Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor. 2018-03-13 23:42:37 +00:00
TextureManager.cpp Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00
TextureManager.h Added support for ImGui context update and rendering: 2017-03-26 21:32:57 +01:00