UnrealImGui/Source/ImGui
2018-04-17 20:28:29 +01:00
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Private Switched to FTransform2D when processing ImGui output before rendering it in Slate. This allows for more flexibility when transforming that data. Changed interface of FImGuiDrawList to enforce consistent transformation of vertices and clipping rectangle. 2018-04-17 20:28:29 +01:00
Public Added interface to modify from code console variables that control whether to enable ImGui Input Mode and show ImGui Demo. 2018-01-10 23:36:12 +00:00
ImGui.Build.cs Updated to Unreal Engine 4.16 (backward compatible): 2017-11-05 16:10:03 +00:00