Commit Graph

26 Commits

Author SHA1 Message Date
Steve Streeting
8f6180969e UE 5.2 fixes 2023-07-11 15:08:14 +01:00
ben
cb89223375 Merged changes from WiggleWizard
Removed ImPlot stuff from WiggleWizard
Also has some changes on sharing mouse input
2022-04-01 11:41:38 -07:00
benui
14749e50bb Fixed warnings from Unreal 5.0 Preview 1 2022-03-01 10:46:21 -08:00
Sebastian
5b737e111e Removed custom scope guard and replaced it with TGuardValue defined in the engine. 2020-06-28 18:59:01 +01:00
Sebastian
5d5bd8a284 Cleaned widget's debug code and fixed it for platforms using other than char or wchar_t characters. 2020-06-28 17:36:59 +01:00
Sebastian
d4ffe9443f Enforced IWYU-style PCH model:
- Removed explicit PCH.
- Fixed includes to compile for all supported engine versions, including non-unity builds.
- Configured build.cs to treat ImGui as an engine module and added stricter compilation rules.
2020-06-25 10:52:46 +01:00
Sebastian
ac2b80bd63 Replaced a few recently added function calls with backward compatible implementations. 2020-06-14 22:01:57 +01:00
Sebastian
04e6f9d844 Removed dependency on headers included in the PCH and fixed any non-unity issues. 2020-06-14 21:50:26 +01:00
Sebastian
bbd2c01071 Replaced includes of monolithic headers. 2020-06-14 20:21:49 +01:00
Sebastian
f8d8704a67 Fixed standalone compilation errors after bad refactoring @9d4eb74b. 2020-06-11 01:42:18 +01:00
Sebastian
9d4eb74bf0 Added support for DPI scaling in ImGui, with scaling in Slate remaining as an alternative:
- The old DPI Scale setting was replaced by DPI Scaling Info, which contains information about scale and method of scaling.
- ImGui Context Manager handles scaling in ImGui by scaling all styles, rebuilding fonts using a different size, and raising OnFontAtlasBuilt event.
- ImGui Module Manager uses OnFontAtlasBuilt event to rebuild font textures.
- The update policy in Texture Manager was loosened to update existing resources rather than throwing an exception. This is less strict but it is now more useful since our main texture can now change. The throwing behavior used in the public interface is now handled before calling to the Texture Manager.
2020-06-07 21:58:48 +01:00
Sebastian
8de65f3d34 Added option for DPI scaling. Current implementation scales the widget in Slate and invert-scales the ImGui canvas size to maintain consistent size on the screen. 2020-05-11 11:24:59 +01:00
Sebastian
253eff0525 Added functionality allowing to apply changes in canvas size settings while playing. 2020-05-10 21:20:51 +01:00
Sebastian
4c3905b348 Added more options to control the canvas size:
- Canvas size can be set to custom width and height, desktop size or viewport size.
- The old Adaptive Canvas Size is replaced by the viewport size type.
- Custom and desktop size types can be also extended to the viewport size but they will never be smaller than their base sizes.
2020-05-10 21:05:27 +01:00
Sebastian
003eed34d7 Added multi-PIE support to adaptive canvas size:
- Adaptive size is controlled by the ImGui Widget, which passes it from the view-port to the context proxy.
- Context only copies display size that is set from the outside.
- Removed feature dependency from the manager.
2020-04-16 15:36:29 +01:00
yash3ahuja
73cdfe8d83
Fix issue with ImGui popup/modal windows not being able to be closed in transparent mouse input mode. The issue was caused by relying on ImGui::IsWindowHovered to determine whether an ImGui window was being hovered over, which doesn't work as expected with popups and modals. The ImGui documentation instead recommends using ImGuiIO::WantCaptureMouse to determine mouse input forwarding, so now SImGuiWidget relies on this value to update it's transparent mouse input state. (#25) 2020-03-25 01:26:14 +00:00
Sebastian
9e5975c9bb Making sure that mouse sharing options don't interfere with touch input. 2019-08-08 18:20:18 +01:00
Sebastian
95d27334fe Updated input handler to ignore fake mouse events potentially raised when touch input is unhandled. 2019-08-08 18:06:07 +01:00
Sebastian
5f1dc964cf Added support for touch input (experimental and right now only non-shared):
- Added to SImGuiWidget and FImGuiInputHandler handling of touch started, move and ended events.
- Events are passed to FImGuiInputState to be copied to ImGui IO as a mouse move and left button down.
- Added one frame lag between touch ending event and ending processing, to allow ImGui handle mouse-up event.
2019-08-01 21:41:12 +01:00
Sebastian
e651b0f88f Fixed resizing of ImGui windows with shared mouse input. 2019-07-28 20:20:28 +01:00
Sebastian
10ce6386d4 Added support for shared mouse input:
- With the mouse sharing enabled, SImGuiWidget can update mouse position without enabling hit-tests. Actual input mode depends whether mouse cursor is hovering any ImGui window or not.
- Added to context proxy interface to read whether that context has mouse hovering any window.
- Added boilerplate code to support mouse sharing settings, properties and commands.
2019-07-08 20:46:28 +01:00
Sebastian
979903722a Moved the whole input handling from SImGuiWidget to UImGuiInputHandler:
- Moved responsibility for updating input state from the widget to the input handler.
- Changed the widget to fully delegate input events to the input handler and only manage its own input state.
- Changed the input handler interface to allow handling of all the necessary input events.
- Changed the input handler interface to use FReply as a response type and removed obsolete FImGuiInputResponse.
2019-06-30 18:25:58 +01:00
Sebastian
852a501022 Moved input state from SImGuiWidget to FImGuiContextProxy and modified implementation of FImGuiInputState reset functionality.
Moving input state to context proxy decouples it a bit from a particular input source and although not used right now, it allows multiple sources to send input in parallel.
2019-06-23 20:29:25 +01:00
Sebastian
22c5b42387 Cleanup in SImGuiWidget:
- Removed mouse status update.
- Removed mouse notifications.
- Removed unused function to copy modifier keys on mouse events (key down/up versions are still in use).
2019-06-23 15:21:43 +01:00
Sebastian
59dc8decf8 Fixed issue with SImGuiLayout blocking mouse input for other Slate widgets, which was introduced by refactorization of widgets (version 1.14, commit c144658f):
- Changed visibility of widgets in ImGui layout from 'Visible' to 'SelfHitTestInvisible'.
2019-05-31 19:58:00 +01:00
Sebastian
c144658f37 Refactored ImGui widget and removed dependency on ImGui internal cursor data:
- Added SImGuiLayout to resets layout and house SImGuiWidget.
- Module manager creates SImGuiLayout instead of SImGuiWidget (eventually it should be replaced with a higher level object, like AHUD).
- Reworked ImGui canvas dragging and scaling and moved to SImGuiCanvasControl.
- Removed dependency on ImGui internal cursor data. New presentation is cleaner and doesn't use cursor data.
- Rendering code could be simplified after layout reset provided by SImGuiLayout.
- SImGuiWidget still handles input, rendering of ImGui draw data and activation of SImGuiCanvasControl.
- All widgets are in own subfolder.
2019-03-13 20:40:13 +00:00