29 lines
599 B
C++
29 lines
599 B
C++
// Unreal Fighting Engine by Kevin Poretti
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#include "FEStateMachineComponent.h"
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// Sets default values for this component's properties
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UFEStateMachineComponent::UFEStateMachineComponent()
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{
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// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
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// off to improve performance if you don't need them.
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PrimaryComponentTick.bCanEverTick = false;
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// ...
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}
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// Called when the game starts
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void UFEStateMachineComponent::BeginPlay()
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{
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Super::BeginPlay();
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// ...
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}
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void UFEStateMachineComponent::FixedTick(float OneFrame)
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{
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}
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