UnrealFightingFramework/Source/UnrealFightingEngine/State/FEStateMachineComponent.cpp

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2023-06-03 22:38:35 +00:00
// Unreal Fighting Engine by Kevin Poretti
#include "FEStateMachineComponent.h"
// Sets default values for this component's properties
UFEStateMachineComponent::UFEStateMachineComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = false;
// ...
}
// Called when the game starts
void UFEStateMachineComponent::BeginPlay()
{
Super::BeginPlay();
// ...
}
void UFEStateMachineComponent::FixedTick(float OneFrame)
{
}