2023-06-03 22:38:35 +00:00
|
|
|
// Unreal Fighting Engine by Kevin Poretti
|
2023-06-03 18:37:14 +00:00
|
|
|
|
|
|
|
#include "FEStateMachineComponent.h"
|
|
|
|
|
|
|
|
// Sets default values for this component's properties
|
|
|
|
UFEStateMachineComponent::UFEStateMachineComponent()
|
|
|
|
{
|
|
|
|
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
|
|
|
|
// off to improve performance if you don't need them.
|
|
|
|
PrimaryComponentTick.bCanEverTick = false;
|
|
|
|
|
|
|
|
// ...
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Called when the game starts
|
|
|
|
void UFEStateMachineComponent::BeginPlay()
|
|
|
|
{
|
|
|
|
Super::BeginPlay();
|
|
|
|
|
|
|
|
// ...
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void UFEStateMachineComponent::FixedTick(float OneFrame)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|