// Unreal Fighting Engine by Kevin Poretti #include "FEStateMachineComponent.h" // Sets default values for this component's properties UFEStateMachineComponent::UFEStateMachineComponent() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. PrimaryComponentTick.bCanEverTick = false; // ... } // Called when the game starts void UFEStateMachineComponent::BeginPlay() { Super::BeginPlay(); // ... } void UFEStateMachineComponent::FixedTick(float OneFrame) { }