Commit Graph

17 Commits

Author SHA1 Message Date
85f0cbf804 Implement the "held down" button state 2023-07-01 19:36:44 -04:00
984fc0ad6a Fix the way the circle buffer was index and traversed 2023-07-01 19:28:41 -04:00
b8fa341503 Detect button press/release and disable inputs when they trigger a sequence 2023-07-01 16:18:09 -04:00
9f16901de6 Detect if an input sequence is in the buffer and valid 2023-06-30 19:38:34 -04:00
a85a9a7005 Interface for modifying raw inputs 2023-06-30 14:13:26 -04:00
eb735db17a Curr inputs getter 2023-06-28 20:38:20 -04:00
2c5569b6d5 Untested circle buffer implementation 2023-06-26 21:34:58 -04:00
ec6daa06fb Define functions and members for integrating player controller with input buffer 2023-06-11 17:45:58 -04:00
f31f0437e9 Setup input mapping in player controller 2023-06-10 19:23:21 -04:00
e38379586c Rename to Unreal Fighting Framework 2023-06-10 14:20:41 -04:00
0265ce246c Include enhanced input 2023-06-10 13:58:10 -04:00
ecd8b1ca3c Start of input buffer and player controller 2023-06-05 17:02:11 -04:00
3090798d20 Fix some warnings 2023-06-05 16:17:36 -04:00
a42e4c6667 Start implementing state machine 2023-06-04 15:56:36 -04:00
d869d0105f Start implementing states 2023-06-03 18:38:35 -04:00
fef1217877 Reorganize plugin files and start creating some state machine classes 2023-06-03 14:37:14 -04:00
bf2c911b4d Init default Unreal BP library plugin 2023-06-03 13:48:17 -04:00