UnrealFightingFramework/README.md

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# UnrealFightingFramework
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This library provides actors, components, and other general data structures that are useful for developing character action or fighting games.
### To-Do
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- [X] State Machine
- [X] Input Buffer
- [ ] Unit tests
- [ ] Generic "Actor" class for any game affecting actors that need to run at a fixed tick & rollback
- [ ] Interfaces/virtual functions for rolling back and resimulating objects
- [ ] Methods for queueing animations/VFX/SFX when re-simulating
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### Setup
Clone this repository into the Plugins folder of your game project or your Unreal Engine installation.
Engine - /[UE Root]/Engine/Plugins/
Game - /[Project Root]/Plugins/
### Usage
Coming soon...
### Supported Unreal Engine Versions
- UE 5.2
### Known Issues
None so far...
### Licensing
This library is available under [The MIT License](https://mit-license.org/). This library is free for commercial and non-commercial use. Attribution is not required, but is greatly appreciated.