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32 Commits

Author SHA1 Message Date
cbd71c164b Merge branch 'release/release_0.2' 2022-05-03 21:42:32 -04:00
ec5f4d4fe3 Merge branch 'feature/Better_State_Machine' into develop 2022-05-03 21:37:28 -04:00
64c18d0c8c Disable RiderLink because it keeps failing to build 2022-04-05 22:41:51 -04:00
cb874f6307 THIS WAS WHAT WAS CAUSING FILES TO NOT BE CREATED WITH UTF-8 ENCODING?? 2022-04-03 00:59:02 -04:00
1627d08314 Fix this file encoding bullshit hopefully once and for all and get a commit where the state machine asset can be opened without crashing the editor 2022-04-02 23:13:12 -04:00
965322a4ae Remove old character classes and any related objects/assets 2022-04-02 17:44:34 -04:00
b71b54537c Implement asset editor interface so SNGStateMachine object can be created and edited 2022-04-02 16:44:49 -04:00
0eaaa562be Setup SwordNGun editor module 2022-03-30 22:32:14 -04:00
1501e35ad7 Start creating custom state machine asset type 2022-03-30 21:49:09 -04:00
ec0735ceca Merge branch 'feature/Better_Movement' into develop
# Conflicts:
#	SwordNGun/Source/SwordNGun/Private/Characters/SNGCharacterBase.cpp
#	SwordNGun/Source/SwordNGun/Private/Components/SNGCharacterMovementComponent.cpp
#	SwordNGun/Source/SwordNGun/Private/Controllers/SNGPlayerController.cpp
#	SwordNGun/Source/SwordNGun/Private/Weapons/SNGMeleeWeaponBase.cpp
#	SwordNGun/Source/SwordNGun/Public/Characters/SNGCharacterBase.h
#	SwordNGun/Source/SwordNGun/Public/Characters/SNGEnemyBase.h
#	SwordNGun/Source/SwordNGun/Public/Characters/SNGProtagonist.h
#	SwordNGun/Source/SwordNGun/Public/Components/SNGCharacterMovementComponent.h
#	SwordNGun/Source/SwordNGun/Public/Controllers/SNGPlayerController.h
#	SwordNGun/Source/SwordNGun/SNGTypes.h
2022-03-29 20:20:44 -04:00
6c9b327fae Merge Better_Movement into develop 2022-03-29 20:18:08 -04:00
3e17e36844 Fix broken hair asset reference on NewProtag 2022-03-29 20:11:44 -04:00
88cbe5910c Scale current lateral velocity by input direction when jumping (not working) 2022-03-26 22:20:41 -04:00
c9fb74b90d Jump in direction of player input 2022-03-26 21:49:52 -04:00
32531fbcf4 Add more options to launch parameters and update jump so it uses our own launch function 2022-03-26 15:43:53 -04:00
811d3329cb Implement our own Launch function so we have control over whether the movement mode changes 2022-03-25 21:00:02 -04:00
01df25063c Tweak dash parameters 2022-03-24 22:08:09 -04:00
3957886ff8 Beginnings of a better dash 2022-03-23 22:30:47 -04:00
0ab46a246c Change protag mesh to ghost lady 2022-03-23 19:59:19 -04:00
057c929e5f Derive gravity and jump velocity from time in air and max height 2022-03-15 22:05:50 -04:00
493cca3fee Tweaking movement and parameters for controller 2022-03-15 16:04:27 -04:00
e235de93f2 Tweak sprint speed 2022-03-13 22:32:37 -04:00
292989f26b Sprinting and movement debug visuals 2022-03-13 22:07:13 -04:00
0a8720f706 Jump anims and a bit more tweaking 2022-03-13 00:08:51 -05:00
2c7bf0fb53 Create new character class 2022-03-11 20:45:14 -05:00
dba265ac03 Convert all source files to UTF-8 with current Better_Movement changes 2022-03-10 22:10:17 -05:00
8d224a1a23 Convert all source files to UTF-8 2022-03-10 21:24:42 -05:00
43e6c4a4ff Try and improve jump 2022-03-10 20:40:49 -05:00
8396a5765a Finish movement test level 2022-03-06 14:24:45 -05:00
649a2aeb2c Fix bounds on movement test level 2022-03-05 22:41:37 -05:00
22ac08c064 Add more geometry to movement test map 2022-03-05 22:36:15 -05:00
488c375c2d Movement test level with ruler and slopes 2022-03-05 17:11:58 -05:00
956 changed files with 1525 additions and 1565 deletions

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@ -12,7 +12,7 @@ AppliedDefaultGraphicsPerformance=Maximum
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/Test.Test
EditorStartupMap=/Game/Maps/MovementTest.MovementTest
[/Script/Engine.PhysicsSettings]
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)

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@ -6,6 +6,6 @@ ProjectName=Project Sword & Gun
CompanyName=BoneSoft
Homepage=kevinporetti.com
SupportContact=kevinporetti@gmail.com
CopyrightNotice=Project Sword & Gun Copyright © 2021 Kevin Poretti
CopyrightNotice=Project Sword & Gun Copyright 2021 Kevin Poretti
CompanyDistinguishedName=BoneSoft

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SwordNGun/Content/Characters/AnimNotifies/AN_Jump.uasset (Stored with Git LFS) Normal file

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