Commit Graph

60 Commits

Author SHA1 Message Date
3afd2861b4 Traverse state machine tree on update state, exit state, and when checking transitions
[git-p4: depot-paths = "//depot/main/": change = 25]
2021-03-12 20:08:15 -05:00
15e19e2720 Update state machine to traverse substates
[git-p4: depot-paths = "//depot/main/": change = 24]
2021-03-11 21:15:17 -05:00
a88489ca6d First pass at implementing generic state machine component; Create protagonist states as a test case
[git-p4: depot-paths = "//depot/main/": change = 22]
2021-03-07 20:34:48 -05:00
5c2588a7eb Add basic attack behavior to protagonist
[git-p4: depot-paths = "//depot/main/": change = 21]
2021-03-04 21:46:34 -05:00
a9e371ea71 Add placeholder attack animations
[git-p4: depot-paths = "//depot/main/": change = 20]
2021-03-02 22:14:13 -05:00
a9d8ac05ea Add player jump and dash
[git-p4: depot-paths = "//depot/main/": change = 17]
2021-02-28 00:38:14 -05:00
ead654a1fd Delete duplicate BP_Protagonist
[git-p4: depot-paths = "//depot/main/": change = 12]
2021-02-24 10:23:57 -05:00
b420c9ef9e Create base character and protagonist classes and get protag moving
[git-p4: depot-paths = "//depot/main/": change = 11]
2021-02-24 10:22:23 -05:00
861f78ee15 Add UE4 mannequin
[git-p4: depot-paths = "//depot/main/": change = 7]
2021-02-16 23:12:10 -05:00
257ca080cf Populated server with files
[git-p4: depot-paths = "//depot/main/": change = 6]
2021-02-16 22:02:50 -05:00