Populated server with files
[git-p4: depot-paths = "//depot/main/": change = 6]
This commit is contained in:
commit
257ca080cf
7
.gitattributes
vendored
Normal file
7
.gitattributes
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
BIN
Assets/UI/revolver.png
(Stored with Git LFS)
Normal file
BIN
Assets/UI/revolver.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/UI/sawed-off-shotgun.png
(Stored with Git LFS)
Normal file
BIN
Assets/UI/sawed-off-shotgun.png
(Stored with Git LFS)
Normal file
Binary file not shown.
7739
SwordNGun/Binaries/Win64/SwordNGunEditor.target
Normal file
7739
SwordNGun/Binaries/Win64/SwordNGunEditor.target
Normal file
File diff suppressed because it is too large
Load Diff
BIN
SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.dll
Normal file
BIN
SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.dll
Normal file
Binary file not shown.
BIN
SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.pdb
Normal file
BIN
SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.pdb
Normal file
Binary file not shown.
7
SwordNGun/Binaries/Win64/UE4Editor.modules
Normal file
7
SwordNGun/Binaries/Win64/UE4Editor.modules
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"BuildId": "14830424",
|
||||
"Modules":
|
||||
{
|
||||
"SwordNGun": "UE4Editor-SwordNGun.dll"
|
||||
}
|
||||
}
|
0
SwordNGun/Config/DefaultEditor.ini
Normal file
0
SwordNGun/Config/DefaultEditor.ini
Normal file
13
SwordNGun/Config/DefaultEngine.ini
Normal file
13
SwordNGun/Config/DefaultEngine.ini
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SwordNGun")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SwordNGun")
|
||||
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
|
||||
|
3
SwordNGun/Config/DefaultGame.ini
Normal file
3
SwordNGun/Config/DefaultGame.ini
Normal file
@ -0,0 +1,3 @@
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=503A39B34BA99D3F63A2A6BF147276F0
|
BIN
SwordNGun/Content/Maps/Test.umap
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Maps/Test.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SwordNGun/Content/Maps/Test_BuiltData.uasset
(Stored with Git LFS)
Normal file
BIN
SwordNGun/Content/Maps/Test_BuiltData.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
14
SwordNGun/Source/SwordNGun.Target.cs
Normal file
14
SwordNGun/Source/SwordNGun.Target.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SwordNGunTarget : TargetRules
|
||||
{
|
||||
public SwordNGunTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.AddRange( new string[] { "SwordNGun" } );
|
||||
}
|
||||
}
|
23
SwordNGun/Source/SwordNGun/SwordNGun.Build.cs
Normal file
23
SwordNGun/Source/SwordNGun/SwordNGun.Build.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SwordNGun : ModuleRules
|
||||
{
|
||||
public SwordNGun(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
6
SwordNGun/Source/SwordNGun/SwordNGun.cpp
Normal file
6
SwordNGun/Source/SwordNGun/SwordNGun.cpp
Normal file
@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SwordNGun.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SwordNGun, "SwordNGun" );
|
6
SwordNGun/Source/SwordNGun/SwordNGun.h
Normal file
6
SwordNGun/Source/SwordNGun/SwordNGun.h
Normal file
@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
5
SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.cpp
Normal file
5
SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
|
||||
#include "SwordNGunGameModeBase.h"
|
||||
|
17
SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.h
Normal file
17
SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.h
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "SwordNGunGameModeBase.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SWORDNGUN_API ASwordNGunGameModeBase : public AGameModeBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
};
|
14
SwordNGun/Source/SwordNGunEditor.Target.cs
Normal file
14
SwordNGun/Source/SwordNGunEditor.Target.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SwordNGunEditorTarget : TargetRules
|
||||
{
|
||||
public SwordNGunEditorTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.AddRange( new string[] { "SwordNGun" } );
|
||||
}
|
||||
}
|
19
SwordNGun/SwordNGun.uproject
Normal file
19
SwordNGun/SwordNGun.uproject
Normal file
@ -0,0 +1,19 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "4.26",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SwordNGun",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "EditorScriptingUtilities",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user