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+ "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/TrashCan_Small.png", + "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/Edit/icon_Edit_Copy_16x.png", + "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/Edit/icon_Edit_Cut_16x.png", + "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/Edit/icon_Edit_Delete_16x.png", + "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/Edit/icon_Edit_Duplicate_16x.png", + "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/Edit/icon_Edit_Paste_16x.png", + "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/Edit/icon_Edit_Rename_16x.png", + "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/PIEWindow/SmallRoundedButton.png", + "Type": "UFS" + }, + { + "Path": "$(EngineDir)/Content/Slate/Icons/PIEWindow/SmallRoundedButtonBottom.png", + "Type": "UFS" + }, + { + "Path": 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"$(EngineDir)/Content/SlateDebug/Fonts/LastResort.ttf", + "Type": "DebugNonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll", + "Type": "NonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64/WinPixEventRuntime.dll", + "Type": "NonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/Win64/dxil.dll", + "Type": "NonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/ThirdParty/ShaderConductor/Win64/dxcompiler.dll", + "Type": "NonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/ThirdParty/ShaderConductor/Win64/ShaderConductor.dll", + "Type": "NonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe", + "Type": "NonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/ThirdParty/ARM/Win32/astcenc.exe", + "Type": "NonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/Win64/embree.2.14.0.dll", + "Type": "NonUFS" + }, + { + "Path": "$(EngineDir)/Binaries/Win64/tbb.dll", + "Type": "NonUFS" + }, + { + "Path": 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/dev/null and b/SwordNGun/Binaries/Win64/UE4Editor-SwordNGun.pdb differ diff --git a/SwordNGun/Binaries/Win64/UE4Editor.modules b/SwordNGun/Binaries/Win64/UE4Editor.modules new file mode 100644 index 0000000..3c53c41 --- /dev/null +++ b/SwordNGun/Binaries/Win64/UE4Editor.modules @@ -0,0 +1,7 @@ +{ + "BuildId": "14830424", + "Modules": + { + "SwordNGun": "UE4Editor-SwordNGun.dll" + } +} \ No newline at end of file diff --git a/SwordNGun/Config/DefaultEditor.ini b/SwordNGun/Config/DefaultEditor.ini new file mode 100644 index 0000000..e69de29 diff --git a/SwordNGun/Config/DefaultEngine.ini b/SwordNGun/Config/DefaultEngine.ini new file mode 100644 index 0000000..d060049 --- /dev/null +++ b/SwordNGun/Config/DefaultEngine.ini @@ -0,0 +1,13 @@ + + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SwordNGun") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SwordNGun") ++ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase") + diff --git a/SwordNGun/Config/DefaultGame.ini b/SwordNGun/Config/DefaultGame.ini new file mode 100644 index 0000000..3348a49 --- /dev/null +++ b/SwordNGun/Config/DefaultGame.ini @@ -0,0 +1,3 @@ + +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=503A39B34BA99D3F63A2A6BF147276F0 diff --git a/SwordNGun/Content/Maps/Test.umap b/SwordNGun/Content/Maps/Test.umap new file mode 100644 index 0000000..1c09163 --- /dev/null +++ b/SwordNGun/Content/Maps/Test.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e000f90d54a61b82885443f7f234daea5eb3db4a26fdc38acf3fa2f176e2612c +size 629492 diff --git a/SwordNGun/Content/Maps/Test_BuiltData.uasset b/SwordNGun/Content/Maps/Test_BuiltData.uasset new file mode 100644 index 0000000..3cf8b69 --- /dev/null +++ b/SwordNGun/Content/Maps/Test_BuiltData.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8b07e47e0ac47bfc57beb9505fbaafe1d0efa99b048d3f071902a164f87da4e5 +size 1134455 diff --git a/SwordNGun/Source/SwordNGun.Target.cs b/SwordNGun/Source/SwordNGun.Target.cs new file mode 100644 index 0000000..7cf961a --- /dev/null +++ b/SwordNGun/Source/SwordNGun.Target.cs @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class SwordNGunTarget : TargetRules +{ + public SwordNGunTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V2; + ExtraModuleNames.AddRange( new string[] { "SwordNGun" } ); + } +} diff --git a/SwordNGun/Source/SwordNGun/SwordNGun.Build.cs b/SwordNGun/Source/SwordNGun/SwordNGun.Build.cs new file mode 100644 index 0000000..e3a3c9d --- /dev/null +++ b/SwordNGun/Source/SwordNGun/SwordNGun.Build.cs @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class SwordNGun : ModuleRules +{ + public SwordNGun(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/SwordNGun/Source/SwordNGun/SwordNGun.cpp b/SwordNGun/Source/SwordNGun/SwordNGun.cpp new file mode 100644 index 0000000..24f48ac --- /dev/null +++ b/SwordNGun/Source/SwordNGun/SwordNGun.cpp @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SwordNGun.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SwordNGun, "SwordNGun" ); diff --git a/SwordNGun/Source/SwordNGun/SwordNGun.h b/SwordNGun/Source/SwordNGun/SwordNGun.h new file mode 100644 index 0000000..677c8e2 --- /dev/null +++ b/SwordNGun/Source/SwordNGun/SwordNGun.h @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + diff --git a/SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.cpp b/SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.cpp new file mode 100644 index 0000000..ee5ce07 --- /dev/null +++ b/SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SwordNGunGameModeBase.h" + diff --git a/SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.h b/SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.h new file mode 100644 index 0000000..0ea9472 --- /dev/null +++ b/SwordNGun/Source/SwordNGun/SwordNGunGameModeBase.h @@ -0,0 +1,17 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "SwordNGunGameModeBase.generated.h" + +/** + * + */ +UCLASS() +class SWORDNGUN_API ASwordNGunGameModeBase : public AGameModeBase +{ + GENERATED_BODY() + +}; diff --git a/SwordNGun/Source/SwordNGunEditor.Target.cs b/SwordNGun/Source/SwordNGunEditor.Target.cs new file mode 100644 index 0000000..c0bda71 --- /dev/null +++ b/SwordNGun/Source/SwordNGunEditor.Target.cs @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class SwordNGunEditorTarget : TargetRules +{ + public SwordNGunEditorTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V2; + ExtraModuleNames.AddRange( new string[] { "SwordNGun" } ); + } +} diff --git a/SwordNGun/SwordNGun.uproject b/SwordNGun/SwordNGun.uproject new file mode 100644 index 0000000..972e804 --- /dev/null +++ b/SwordNGun/SwordNGun.uproject @@ -0,0 +1,19 @@ +{ + "FileVersion": 3, + "EngineAssociation": "4.26", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "SwordNGun", + "Type": "Runtime", + "LoadingPhase": "Default" + } + ], + "Plugins": [ + { + "Name": "EditorScriptingUtilities", + "Enabled": true + } + ] +} \ No newline at end of file