Create base character and protagonist classes and get protag moving
[git-p4: depot-paths = "//depot/main/": change = 11]
This commit is contained in:
parent
450f800040
commit
b420c9ef9e
@ -11,3 +11,6 @@ AppliedDefaultGraphicsPerformance=Maximum
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SwordNGun")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SwordNGun")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SwordNGunGameModeBase")
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/Test.Test
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@ -1,3 +1,10 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=503A39B34BA99D3F63A2A6BF147276F0
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ProjectID=503A39B34BA99D3F63A2A6BF147276F0
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ProjectVersion=0.0.1.0
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ProjectName=Project Sword & Gun
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CompanyName=BoneSoft
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Homepage=kevinporetti.com
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SupportContact=kevinporetti@gmail.com
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CopyrightNotice=Project Sword & Gun © 2021 Kevin Poretti
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111
SwordNGun/Config/DefaultInput.ini
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111
SwordNGun/Config/DefaultInput.ini
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@ -0,0 +1,111 @@
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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bAltEnterTogglesFullscreen=True
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bF11TogglesFullscreen=True
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bUseMouseForTouch=False
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bEnableMouseSmoothing=True
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bEnableFOVScaling=True
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bCaptureMouseOnLaunch=True
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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bUseAutocorrect=False
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DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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DoubleClickTime=0.200000
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+ActionMappings=(ActionName="MeleeAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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+ActionMappings=(ActionName="Dash",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
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+ActionMappings=(ActionName="GunAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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+ActionMappings=(ActionName="UseGadget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
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+ActionMappings=(ActionName="CycleMeleeWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
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+ActionMappings=(ActionName="CycleRangedWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
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+ActionMappings=(ActionName="MeleeAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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+ActionMappings=(ActionName="Dash",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
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+ActionMappings=(ActionName="GunAttack",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
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+ActionMappings=(ActionName="Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
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+ActionMappings=(ActionName="UseGadget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
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+ActionMappings=(ActionName="CycleMeleeWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
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+ActionMappings=(ActionName="CycleRangedWeapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
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+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
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+AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
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+AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX)
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+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
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+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
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+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX)
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DefaultPlayerInputClass=/Script/Engine.PlayerInput
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DefaultInputComponentClass=/Script/Engine.InputComponent
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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SwordNGun/Content/Characters/BP_Protagonist.uasset
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SwordNGun/Content/Characters/BP_Protagonist.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonIdle.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonIdle.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonJump_Loop.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonJump_Loop.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonJump_Start.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonJump_Start.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonRun.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonRun.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonWalk.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPersonWalk.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPerson_AnimBP.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPerson_AnimBP.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPerson_IdleRun_2D.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPerson_IdleRun_2D.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPerson_Jump.uasset
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SwordNGun/Content/Characters/Protagonist/Animations/ThirdPerson_Jump.uasset
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SwordNGun/Content/Characters/Protagonist/BP_Protagonist.uasset
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SwordNGun/Content/Characters/Protagonist/BP_Protagonist.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MI_Female_Body.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MI_Female_Body.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/M_Male_Body.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/M_UE4Man_ChestLogo.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/M_UE4Man_ChestLogo.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Textures/T_Female_Mask.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Textures/T_Female_N.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Textures/T_Male_Mask.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Textures/T_Male_Mask.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Textures/T_Male_N.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Textures/T_UE4Logo_Mask.uasset
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SwordNGun/Content/Characters/Protagonist/Character/Textures/T_UE4Logo_N.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Materials/M_UE4Man_Body.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset
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SwordNGun/Content/Characters/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset
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SwordNGun/Content/Core/BP_TestGameMode.uasset
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SwordNGun/Content/Core/BP_TestGameMode.uasset
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SwordNGun/Content/Maps/Test.umap
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SwordNGun/Content/Maps/Test_BuiltData.uasset
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SwordNGun/Source/SwordNGun/Private/Characters/SNGProtagonist.cpp
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@ -1,5 +1,5 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
|
||||||
#include "SwordNGunGameModeBase.h"
|
#include "SNGGameModeBase.h"
|
||||||
|
|
@ -4,13 +4,13 @@
|
|||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "GameFramework/GameModeBase.h"
|
#include "GameFramework/GameModeBase.h"
|
||||||
#include "SwordNGunGameModeBase.generated.h"
|
#include "SNGGameModeBase.generated.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
UCLASS()
|
UCLASS()
|
||||||
class SWORDNGUN_API ASwordNGunGameModeBase : public AGameModeBase
|
class SWORDNGUN_API ASNGGameModeBase : public AGameModeBase
|
||||||
{
|
{
|
||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
|
|
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SwordNGun/Source/SwordNGun/SNGTypes.h
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@ -7,7 +7,10 @@
|
|||||||
{
|
{
|
||||||
"Name": "SwordNGun",
|
"Name": "SwordNGun",
|
||||||
"Type": "Runtime",
|
"Type": "Runtime",
|
||||||
"LoadingPhase": "Default"
|
"LoadingPhase": "Default",
|
||||||
|
"AdditionalDependencies": [
|
||||||
|
"Engine"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"Plugins": [
|
"Plugins": [
|
||||||
|
Loading…
Reference in New Issue
Block a user