UnrealImGui/Source/ImGui/Private/ImGuiInputHandlerFactory.cpp
Sebastian fc6fd2e498 Clean-up in debug code:
- Added common debug config file for module-wide debug symbols and loggers.
- Added IMGUI_MODULE_DEVELOPER symbol to enable or disable module developer mode, that is intended to add additional module debug options hidden from normal usage.
- ImGui Widget debug is only available in developer mode because in normal usage it adds noise to ImGui console variables while not being very useful.
- Merged LogImGuiInputHandler and LogImGuiInputHandlerFactory loggers as they are part of the same feature.
- Renamed LogImGuiInputState to LogImGuiInput.
2018-10-30 22:25:48 +00:00

54 lines
1.4 KiB
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#include "ImGuiPrivatePCH.h"
#include "ImGuiInputHandlerFactory.h"
#include "ImGuiInputHandler.h"
#include "ImGuiSettings.h"
UImGuiInputHandler* FImGuiInputHandlerFactory::NewHandler(FImGuiModuleManager* ModuleManager, UGameViewportClient* GameViewport, int32 ContextIndex)
{
UClass* HandlerClass = nullptr;
if (UImGuiSettings* Settings = GetMutableDefault<UImGuiSettings>())
{
const auto& HandlerClassReference = Settings->GetImGuiInputHandlerClass();
if (HandlerClassReference.IsValid())
{
HandlerClass = HandlerClassReference.TryLoadClass<UImGuiInputHandler>();
if (!HandlerClass)
{
UE_LOG(LogImGuiInputHandler, Error, TEXT("Couldn't load ImGui Input Handler class '%s'."), *HandlerClassReference.ToString());
}
}
}
if (!HandlerClass)
{
HandlerClass = UImGuiInputHandler::StaticClass();
}
UImGuiInputHandler* Handler = NewObject<UImGuiInputHandler>(GameViewport, HandlerClass);
if (Handler)
{
Handler->Initialize(ModuleManager, GameViewport, ContextIndex);
Handler->AddToRoot();
}
else
{
UE_LOG(LogImGuiInputHandler, Error, TEXT("Failed attempt to create Input Handler: HandlerClass = %s."), *GetNameSafe(HandlerClass));
}
return Handler;
}
void FImGuiInputHandlerFactory::ReleaseHandler(UImGuiInputHandler* Handler)
{
if (Handler)
{
Handler->RemoveFromRoot();
}
}