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	 77bb73dbce
			
		
	
	
		77bb73dbce
		
	
	
	
	
		
			
			- Added ImGui Context Manager to create and manage ImGui Context Proxies. - Changed ImGui Context Proxy to dynamically create context and allow pairing with input state. - Changed ImGui Module Manager to create one widget per context. - Changed ImGui Widget to work in different input modes. - Changed ImGui Input State to allow partial reset (only mouse or keyboard).
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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| 
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| #pragma once
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| 
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| #include "ImGuiInputState.h"
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| 
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| #include <Widgets/SLeafWidget.h>
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| 
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| 
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| class FImGuiModuleManager;
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| 
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| // Slate widget for rendering ImGui output and storing Slate inputs.
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| class SImGuiWidget : public SLeafWidget
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| {
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| 	typedef SLeafWidget Super;
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| 
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| public:
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| 
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| 	SLATE_BEGIN_ARGS(SImGuiWidget)
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| 	{}
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| 	SLATE_ARGUMENT(FImGuiModuleManager*, ModuleManager)
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| 	SLATE_ARGUMENT(int32, ContextIndex)
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| 	SLATE_END_ARGS()
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| 
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| 	void Construct(const FArguments& InArgs);
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| 
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| 	~SImGuiWidget();
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| 
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| 	// Get index of the context that this widget is targeting.
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| 	int32 GetContextIndex() const { return ContextIndex; }
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| 
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| 	// Get input state associated with this widget.
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| 	const FImGuiInputState& GetInputState() const { return InputState; }
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| 
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| 	//----------------------------------------------------------------------------------------------------
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| 	// SWidget overrides
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| 	//----------------------------------------------------------------------------------------------------
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| 
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| 	virtual bool SupportsKeyboardFocus() const override { return true; }
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| 
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| 	virtual FReply OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& CharacterEvent) override;
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| 
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| 	virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent) override;
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| 
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| 	virtual FReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent) override;
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| 
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| 	virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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| 
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| 	virtual FReply OnMouseButtonDoubleClick(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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| 
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| 	virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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| 
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| 	virtual FReply OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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| 
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| 	virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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| 
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| 	virtual FReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& FocusEvent) override;
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| 
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| 	virtual void OnFocusLost(const FFocusEvent& FocusEvent) override;
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| 
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| 	virtual void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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| 
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| 	virtual void OnMouseLeave(const FPointerEvent& MouseEvent) override;
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| 
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| private:
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| 
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| 	enum class EInputMode
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| 	{
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| 		None,
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| 		MouseOnly,
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| 		MouseAndKeyboard
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| 	};
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| 
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| 	FORCEINLINE void CopyModifierKeys(const FInputEvent& InputEvent);
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| 	FORCEINLINE void CopyModifierKeys(const FPointerEvent& MouseEvent);
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| 
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| 	// Determine new input mode based on requirement hints.
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| 	void UpdateInputMode(bool bNeedKeyboard, bool bNeedMouse);
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| 
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| 	void OnPostImGuiUpdate();
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| 
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| 	virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& WidgetStyle, bool bParentEnabled) const override;
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| 
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| 	virtual FVector2D ComputeDesiredSize(float) const override;
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| 
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| 	FImGuiModuleManager* ModuleManager = nullptr;
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| 
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| 	mutable TArray<FSlateVertex> VertexBuffer;
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| 	mutable TArray<SlateIndex> IndexBuffer;
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| 
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| 	int32 ContextIndex = 0;
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| 
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| 	EInputMode InputMode = EInputMode::None;
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| 
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| 	FImGuiInputState InputState;
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| };
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