// Distributed under the MIT License (MIT) (see accompanying LICENSE file) #pragma once #include "ImGuiInputState.h" #include class FImGuiModuleManager; // Slate widget for rendering ImGui output and storing Slate inputs. class SImGuiWidget : public SLeafWidget { typedef SLeafWidget Super; public: SLATE_BEGIN_ARGS(SImGuiWidget) {} SLATE_ARGUMENT(FImGuiModuleManager*, ModuleManager) SLATE_ARGUMENT(int32, ContextIndex) SLATE_END_ARGS() void Construct(const FArguments& InArgs); ~SImGuiWidget(); // Get index of the context that this widget is targeting. int32 GetContextIndex() const { return ContextIndex; } // Get input state associated with this widget. const FImGuiInputState& GetInputState() const { return InputState; } //---------------------------------------------------------------------------------------------------- // SWidget overrides //---------------------------------------------------------------------------------------------------- virtual bool SupportsKeyboardFocus() const override { return true; } virtual FReply OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& CharacterEvent) override; virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent) override; virtual FReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent) override; virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseButtonDoubleClick(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& FocusEvent) override; virtual void OnFocusLost(const FFocusEvent& FocusEvent) override; virtual void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual void OnMouseLeave(const FPointerEvent& MouseEvent) override; private: enum class EInputMode { None, MouseOnly, MouseAndKeyboard }; FORCEINLINE void CopyModifierKeys(const FInputEvent& InputEvent); FORCEINLINE void CopyModifierKeys(const FPointerEvent& MouseEvent); // Determine new input mode based on requirement hints. void UpdateInputMode(bool bNeedKeyboard, bool bNeedMouse); void OnPostImGuiUpdate(); virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& WidgetStyle, bool bParentEnabled) const override; virtual FVector2D ComputeDesiredSize(float) const override; FImGuiModuleManager* ModuleManager = nullptr; mutable TArray VertexBuffer; mutable TArray IndexBuffer; int32 ContextIndex = 0; EInputMode InputMode = EInputMode::None; FImGuiInputState InputState; };