UnrealImGui/Source/ImGui/Private/SImGuiWidget.h
Sebastian 35f2d342a0 Added support for ImGui context update and rendering:
- Added ImGui Module Manager that that implements module logic and manages other module resources.
- Added Texture Manager to manage texture resources and maps them to index that can be passed to ImGui context.
- Added Context Proxy that represents and manages a single ImGui context.
- Added Slate ImGui Widget to render ImGui output.
2017-03-26 21:32:57 +01:00

32 lines
851 B
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
#include <Widgets/SLeafWidget.h>
class FImGuiModuleManager;
// Slate widget for rendering ImGui output.
class SImGuiWidget : public SLeafWidget
{
public:
SLATE_BEGIN_ARGS(SImGuiWidget)
{}
SLATE_ARGUMENT(FImGuiModuleManager*, ModuleManager)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
private:
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& WidgetStyle, bool bParentEnabled) const override;
virtual FVector2D ComputeDesiredSize(float) const override;
FImGuiModuleManager* ModuleManager = nullptr;
mutable TArray<FSlateVertex> VertexBuffer;
mutable TArray<SlateIndex> IndexBuffer;
};