UnrealImGui/Source/ImGui/Private/SImGuiWidget.h

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// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
#include <Widgets/SLeafWidget.h>
class FImGuiModuleManager;
// Slate widget for rendering ImGui output.
class SImGuiWidget : public SLeafWidget
{
public:
SLATE_BEGIN_ARGS(SImGuiWidget)
{}
SLATE_ARGUMENT(FImGuiModuleManager*, ModuleManager)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
private:
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& WidgetStyle, bool bParentEnabled) const override;
virtual FVector2D ComputeDesiredSize(float) const override;
FImGuiModuleManager* ModuleManager = nullptr;
mutable TArray<FSlateVertex> VertexBuffer;
mutable TArray<SlateIndex> IndexBuffer;
};