UnrealImGui/Source/ImGui/Private/Utilities/DebugExecBindings.h
Sebastian d4ffe9443f Enforced IWYU-style PCH model:
- Removed explicit PCH.
- Fixed includes to compile for all supported engine versions, including non-unity builds.
- Configured build.cs to treat ImGui as an engine module and added stricter compilation rules.
2020-06-25 10:52:46 +01:00

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240 B
C++

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
class FString;
struct FImGuiKeyInfo;
namespace DebugExecBindings
{
void UpdatePlayerInputs(const FImGuiKeyInfo& KeyInfo, const FString& Command);
}