.. |
Editor
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
Utilities
|
Fixed potential for initialization fiasco when using delegates container. Fixed bug in code protecting redirecting handles from self-referencing. Updated project version and status.
|
2021-04-14 23:11:49 -04:00 |
Widgets
|
Removed custom scope guard and replaced it with TGuardValue defined in the engine.
|
2020-06-28 18:59:01 +01:00 |
ImGuiContextManager.cpp
|
Removed custom scope guard and replaced it with TGuardValue defined in the engine.
|
2020-06-28 18:59:01 +01:00 |
ImGuiContextManager.h
|
Cleaned unused delegates code:
|
2020-06-28 18:13:29 +01:00 |
ImGuiContextProxy.cpp
|
Updated ImGui to 1.87, added ImPlot v0.13 WIP and updated core plugin sources to work with UE5, updated ImGui and ImPlot. Also changed readme.md to reflect this fork's state.
|
2022-02-19 18:31:15 +00:00 |
ImGuiContextProxy.h
|
Cleaned unused delegates code:
|
2020-06-28 18:13:29 +01:00 |
ImGuiDelegates.cpp
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
ImGuiDelegatesContainer.cpp
|
Fixed potential for initialization fiasco when using delegates container. Fixed bug in code protecting redirecting handles from self-referencing. Updated project version and status.
|
2021-04-14 23:11:49 -04:00 |
ImGuiDelegatesContainer.h
|
Fixed Linux and standalone compile errors.
|
2020-08-26 22:31:30 +01:00 |
ImGuiDemo.cpp
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
ImGuiDemo.h
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
ImGuiDrawData.cpp
|
Updated ImGui to 1.87, added ImPlot v0.13 WIP and updated core plugin sources to work with UE5, updated ImGui and ImPlot. Also changed readme.md to reflect this fork's state.
|
2022-02-19 18:31:15 +00:00 |
ImGuiDrawData.h
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
ImGuiImplementation.cpp
|
Updated ImGui to 1.87, added ImPlot v0.13 WIP and updated core plugin sources to work with UE5, updated ImGui and ImPlot. Also changed readme.md to reflect this fork's state.
|
2022-02-19 18:31:15 +00:00 |
ImGuiImplementation.h
|
Improved hot-reload stability and support for reloading after recompiling outside of the editor:
|
2020-07-31 10:24:53 +01:00 |
ImGuiInputHandler.cpp
|
Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
|
2022-02-25 21:40:13 +00:00 |
ImGuiInputHandlerFactory.cpp
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
ImGuiInputHandlerFactory.h
|
Removed dependency on headers included in the PCH and fixed any non-unity issues.
|
2020-06-14 21:50:26 +01:00 |
ImGuiInputState.cpp
|
Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
|
2022-02-25 21:40:13 +00:00 |
ImGuiInputState.h
|
Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
|
2022-02-25 21:40:13 +00:00 |
ImGuiInteroperability.cpp
|
Updated the way keys are handled to the new way ImGui now deals with input even though old input API works and is somewhat functional I'd rather be inline with latest standards. Also added all known keys to proxy for passing to ImGui for IsKeyDown/IsKeyPressed/IsKeyReleased routines. Code's a ugly and architecture not exactly perfect but works for the most part, will revisit when I get some time.
|
2022-02-25 21:40:13 +00:00 |
ImGuiInteroperability.h
|
Fixed Linux crash caused by wrong mapping of key codes.
|
2020-09-20 23:31:45 +01:00 |
ImGuiModule.cpp
|
Support for general UTexture instead of being limited to Texture2D for ImGui interop
|
2022-03-25 22:53:05 +00:00 |
ImGuiModuleCommands.cpp
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
ImGuiModuleCommands.h
|
Fixed build errors when the plugin is placed in the engine directory. (#19)
|
2019-07-27 18:45:25 +01:00 |
ImGuiModuleDebug.h
|
Clean-up in debug code:
|
2018-10-30 22:25:48 +00:00 |
ImGuiModuleManager.cpp
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
ImGuiModuleManager.h
|
Added support for DPI scaling in ImGui, with scaling in Slate remaining as an alternative:
|
2020-06-07 21:58:48 +01:00 |
ImGuiModuleSettings.cpp
|
Removed old code moving data from depreciated SwitchInputModeKey to ToggleInput.
|
2020-06-28 19:18:35 +01:00 |
ImGuiModuleSettings.h
|
Removed old code moving data from depreciated SwitchInputModeKey to ToggleInput.
|
2020-06-28 19:18:35 +01:00 |
ImGuiTextureHandle.cpp
|
Enforced IWYU-style PCH model:
|
2020-06-25 10:52:46 +01:00 |
TextureManager.cpp
|
Support for general UTexture instead of being limited to Texture2D for ImGui interop
|
2022-03-25 22:53:05 +00:00 |
TextureManager.h
|
Support for general UTexture instead of being limited to Texture2D for ImGui interop
|
2022-03-25 22:53:05 +00:00 |
VersionCompatibility.h
|
Fix deprecation warnings in IsBindable (#45)
|
2021-03-04 12:27:29 -05:00 |