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62 lines
3.0 KiB
Markdown
62 lines
3.0 KiB
Markdown
Unreal ImGui
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============
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[![MIT licensed](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE.md)
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Unreal ImGui is an Unreal Engine 4 plug-in that integrates [Dear ImGui](https://github.com/ocornut/imgui) developed by Omar Cornut.
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Dear ImGui is an immediate-mode graphical user interface library that is very lightweight and easy to use. It can be very useful when creating debugging tools.
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:stop_button: Read Me First
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---------------------------
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Please note that this is a forked project from [https://github.com/segross/UnrealImGui](https://github.com/segross/UnrealImGui). I do not take credit for the work he's put into making Dear ImGui work in Unreal Engine. The work I've done to this fork is listed below.
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I've removed large portions of this readme.md to keep redundant information between the base project and this fork to a minimum. If you wish to read the original readme.md, please see this link: [UnrealImGui ReadMe.md](https://github.com/segross/UnrealImGui/blob/master/README.md).
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Also note that the NetImGui branch is not up to date with any of this fork's changes.
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Fork Additions/Fixes
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--------------------
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- Updated core source files for Unreal Engine 5, new ImGui and ImPlot
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- Updated Dear ImGui to 1.87
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- Added ImPlot v0.13 WIP
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- `ImGui::IsKey*` now functional with all known ImGui keys.
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- Updated input handling flow to be [standard compliant](https://github.com/ocornut/imgui/issues/4921) with Dear ImGui 1.87 which makes ImGui react better at low FPS. Will add `IMGUI_DISABLE_OBSOLETE_KEYIO` preprocessor once I've ripped out old style input.
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Status
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------
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UnrealImGui Version: 1.22
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ImGui version: 1.87
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ImPlot version: v0.13 WIP
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Supported Unreal Engine version: 5.0*
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\* *The original repository has support for later versions of UE4. I've not tested this fork on UE4 variants, I only know it works for UE5 currently.*
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How to Set up
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-------------
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On top of reading the base repository's [How to Set up](https://github.com/segross/UnrealImGui/blob/master/README.md#how-to-set-up) segment, you'll need to add the following line to your `[GameName].Build.cs` file otherwise you'll get linking errors:
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```cpp
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// Tell the compiler we want to import the ImPlot symbols when linking against ImGui plugin
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PrivateDefinitions.Add(string.Format("IMPLOT_API=DLLIMPORT"));
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```
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Using ImPlot
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------------
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It's pretty easy to use ImPlot, it's pretty much the same drill as using Dear ImGui with the UnrealImGui plugin. You can see documentation on how to use ImPlot here: [ImPlot](https://github.com/epezent/implot).
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The only thing you won't need to do is call the `ImPlot::CreateContext()` and `ImPlot::DestroyContext` routines as they're already called when ImGui's context is created within UnrealImGui's guts.
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See also
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--------
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- [Original Project by segross](https://github.com/segross/UnrealImGui)
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- [Dear ImGui](https://github.com/ocornut/imgui)
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- [ImPlot](https://github.com/epezent/implot)
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License
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-------
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Unreal ImGui (and this fork) is licensed under the MIT License, see LICENSE for more information.
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