Commit Graph

117 Commits

Author SHA1 Message Date
Sebastian
e00c1ff9e3 Renamed SwitchInputMode to ToggleInput command and interface to provide a better consistency with the engine and between module functions.
Note that this commit contains a minor breaking change for custom implementations of UImGuiInputHandler.
- Changed "ImGui.SwitchInputMode" command name to "ImGui.ToggleInput".
- Changed SwitchInputModeKey property in settings to ToggleInput.
- Added temporary mechanism protecting from losing data by moving it from SwitchInputModeKey to ToggleInput and removing deprecated entry from the default config file.
- Renamed UImGuiInputHandler protected function from IsSwitchInputModeEvent to IsToggleInputEvent, so custom implementations of that class may require update.
2018-11-24 21:16:25 +00:00
Sebastian
c5f3759664 Moved console variables and commands to wrapper objects:
- Moved property variables to ImGui Module Properties.
- Moved console command to ImGui Module Commands (one for now but more will be added).
- ImGui Module Commands is created by ImGui Module Manager, what means that commands are registered after module is loaded and unregistered when it is unloaded.
- Updated settings to allow more convenient use: Added global pointer to default object and event raised when it is loaded.
2018-11-24 19:54:01 +00:00
Sebastian
f67cabbe93 Fixed IntelliSense errors caused by wrongly formatted macro definitions in build script file. 2018-11-06 18:57:21 +00:00
Sebastian
fc6fd2e498 Clean-up in debug code:
- Added common debug config file for module-wide debug symbols and loggers.
- Added IMGUI_MODULE_DEVELOPER symbol to enable or disable module developer mode, that is intended to add additional module debug options hidden from normal usage.
- ImGui Widget debug is only available in developer mode because in normal usage it adds noise to ImGui console variables while not being very useful.
- Merged LogImGuiInputHandler and LogImGuiInputHandlerFactory loggers as they are part of the same feature.
- Renamed LogImGuiInputState to LogImGuiInput.
2018-10-30 22:25:48 +00:00
Sebastian
20d1490bd3 Replaced 'ImGui.DrawMouseCursor' console variable with a settings property. 2018-10-28 21:15:02 +00:00
Sebastian
b492932055 Replaced 'ImGui.DebugDrawOnWorldTick' console variable with conditional compilation switches and extended support to post actor tick event:
- Replaced 'ImGui.DebugDrawOnWorldTick' with DRAW_EVENTS_ON_WORLD_TICK_START switch to enforce consistency in project setup.
- Added DRAW_EVENTS_ON_POST_ACTOR_TICK to support post actor tick events (only for UE 4.18 or later).
- Added DRAW_EVENTS_ORDER_WORLD_BEFORE_MULTI_CONTEXT to allow explicitly define order between multi-context and world-context draw events.
- Rules can be configured in ImGui.Build.cs file.
2018-10-28 19:54:18 +00:00
Sebastian
b4e959ccd3 Changed module type to allow stripping it from selected builds:
- Changed module type to 'Developer'.
- Added runtime loader that handles automatic module loading in runtime builds (feature can be selectively enabled).
2018-10-17 23:16:28 +01:00
Sebastian
36cdd0c337 Updated to ImGui 1.65 2018-09-12 19:21:36 +01:00
Sebastian
6b97a7b724 Updated project status. 2018-09-02 15:12:06 +01:00
Sebastian
590f0819ab Removed from ImGui.Build.cs reference to own public directory to fix UBT warning in UE 4.20. 2018-09-02 14:40:15 +01:00
Sebastian
588428507a Added missing UObject/WeakObjectPtr.h include to ImGuiInputHandler.h to improve backward compatibility. 2018-09-02 13:38:44 +01:00
Sebastian
dd06fcbbdf Added support for registering in module user textures to them in ImGui:
- Added ImGuiTextureHandle that is implicitly convertible to ImTextureID and can be used directly with ImGui interface.
- Added to ImGui Module interface allowing to register, update and release textures or find handles to existing resources.
- Refactored Texture Manager and added functions allowing create, update or release resources for user textures.
- Loosened resource verification policy in Texture Manager to work smoothly with external requests and to handle gracefully situations when invalid texture id is passed to ImGui.
- Introduced ‘error texture’ that is used for invalid resources.
2018-08-15 22:20:46 +01:00
Sebastian
9c181463ce Replaced in Texture Manager raw texture pointer with weak object pointer and removed explicit call to IsValidLowLevel. 2018-08-14 20:40:25 +01:00
Sebastian
d9220ad536 Fixed bad deallocation in Texture Manager and interface to create textures from raw data:
- Fixed rather embarrassing overlook in deallocation of data array passed from to CreateTexture from other function.
- Changed CreateTexture to use cleanup function passed with data (optional and only needed if data need to be released). Keeping data allocation and deallocation code together should make bugs like this easier to spot and avoid. Additionally this allows for more generic usage.
2018-08-14 20:28:25 +01:00
Sebastian
74c794b53e Fixed hot-reloading issues. Hot-reloading may be useful when developing this plug-in but it doesn't play well with free functions used in ImGui interface (limitation of the system I guess). Switched to a custom GImGui which after hot-reload can be redirected to a new module. This fixes a crash caused by GImGui in obsolete module pointing to released resources and guarantees that ImGui code remains functional. 2018-08-10 23:53:03 +01:00
Sebastian
20a7675787 Clean-up: Added a header file for backward compatibility symbols. Keeping rules in one place should help with tracking, help to maintain consistency and reduce clutter in implementation files. 2018-08-10 22:20:33 +01:00
Sebastian
9ab12850fb Added custom property type layout for FImGuiKeyInfo. 2018-07-31 22:09:01 +01:00
Sebastian
a90f217ab3 Added 'ImGui.SwitchInputMode' command and configurable key binding to DebugExecBindings. 2018-07-30 22:05:59 +01:00
Sebastian
eabff7b839 Replaced in ImGui Input Handler hard-coded assumptions about console open and stop play session shortcuts with values taken from input settings and input binding manager. Testing functions are available for inheriting classes. 2018-07-10 20:21:35 +01:00
Sebastian
daa18fcf25 Fixed warning about hiding 'ModuleManager' declaration. 2018-07-10 18:02:43 +01:00
Sebastian
5968c3ce84 Added ImGui Input Handler and ImGui Settings:
- Added ImGui Input Handler class that allows to customize handling of the keyboard and gamepad input.
- Added ImGui Settings to allow specify custom input handler implementation.
- Added editor support for ImGui Settings.
- Input handling in ImGui Widget is divided for querying the handler (more customizable) and actual input processing based on the handler’s response (fixed and simplified).
- Removed a need for checking console state in different input handling functions in ImGui Widget by suppressing keyboard focus support when console is opened.
2018-07-10 17:40:57 +01:00
Sebastian
6ddc7f2805 Updated supported engine version status. 2018-05-24 21:57:39 +01:00
Sebastian
f57a73b91b Improved plugin to initialize correctly even when started during earlier loading phases:
- Split tick and textures initializations.
- Supporting deferred tick initialization, if Slate application is not ready during module startup.
- Textures are lazy-loaded before the first use.
- ImGui Context Manager initializes font atlas to make sure that ImGui resources are always initialized.
2018-05-24 21:55:25 +01:00
Sebastian
ec5bc3e738 Fixed error caught with stricter compiler settings. 2018-05-18 19:06:37 +01:00
Sebastian
82729a12c8 Enabled experimental ImGui gamepad navigation feature:
- Updated InputNavigation CVar to support 1: keyboard navigation, 2: gamepad navigation and 3: keyboard + gamepad navigation simultaneously.
- Added ImGui interoperability utilities mapping gamepad input events to values in ImGui navigation inputs array.
- Added to ImGui Input State support for gamepad navigation inputs.
- Refactored ImGui Input State to keep consistent interface for keyboard, mouse and gamepad updates.
2018-05-17 23:25:47 +01:00
Sebastian
e83f37d518 Enabled experimental ImGui keyboard navigation feature. 2018-05-10 12:15:14 +01:00
Sebastian
413b4f407a Upgraded to ImGui 1.61:
- Upgraded ImGui framework to 1.61 WIP, which adds a few improvements to context management.
- Removed from plugin implementation all the references to default ImGui context.
- Removed from ImGui Context Proxy destructor code switching to default ImGui context (there is no default context and decision is left for a higher level manager when to switch and to what context).
- Added own font atlas that is shared by all contexts and used explicitly to create Slate resources.
- Removed from ImGui Context Proxy workaround that was previously needed for copying cursor data to dynamically created contexts.
- Removed explicit saving of context settings before its destruction as this is now handled in ImGui::DestroyContext().
- Reimplemented ImGuiImplementation::GetCursorData() to use new interface.
2018-05-09 20:22:48 +01:00
Sebastian
fa32fd95e3 Added to ImGui Widget a canvas map mode that allows to drag and change scale of the ImGui canvas.
Map mode allows to reach areas of the canvas that otherwise would be inaccessible (for instance modal windows positioned in the centre of the canvas) and to modify which part should be visible by default.
2018-04-21 22:43:15 +01:00
Sebastian
d152b4193c Added to ImGuiImplementation GetCursorData function allowing to access data associated with ImGui cursors (UVs and size). 2018-04-21 21:40:05 +01:00
Sebastian
cfc76ea286 Added to ImGui Context Proxy information about context display size. 2018-04-17 23:03:24 +01:00
Sebastian
f8e689561f Switched to FTransform2D when processing ImGui output before rendering it in Slate. This allows for more flexibility when transforming that data. Changed interface of FImGuiDrawList to enforce consistent transformation of vertices and clipping rectangle. 2018-04-17 20:28:29 +01:00
Sebastian
2ccd3252ec Updated information about recent changes. 2018-03-20 23:45:24 +00:00
Sebastian
8c1c710646 Moved ImGui Draw events, so they are called during World Tick Start. Old behaviour, where those events were called during Post-Tick, can be restored by setting console variable ImGui.DebugDrawOnWorldTick to zero. 2018-03-20 23:24:03 +00:00
Sebastian
052ae0a201 Reduced lag between producing ImGui output and rendering it:
- ImGui Context Proxy Tick function has been split for Tick and Draw. Both functions may now be called separately from different places but they will be processed only once per frame. This opens possibility to define own mechanisms to trigger draw events and to independently update contexts.
- Multi-context draw event delegate is passed to ImGui Context Proxy during construction rather than as an argument of Tick function.
- To minimise lag between ending ImGui frame and rendering its output, ImGui Widget updates its own context just before painting.
- Contexts without widget (editor, dedicated server) are updated by manager during post-tick event.
- Instead of setting global CurrentContextIndex by ImGui Context Manager, information about context is passed to ImGui Demo as part of a closure.
- Fixed bug in ImGui Demo where inactive contexts were triggering multi-PIE warning.
2018-03-18 19:45:08 +00:00
Sebastian
f18e1f0b68 Changed to hardware cursor as a default cursor in input mode and added ImGui.DrawMouseCursor console variable to allow to switch to ImGui cursor.
Using ImGui to draw cursor helps to reduce visual error between mouse cursor and position in ImGui. But it has been reported that this works really bad when frame-rate drops and becomes unusable below ~20 FPS. Taking that into account hardware cursor seems like a better default option. Old behaviour can be enabled with ImGui.DrawMouseCursor console variable.
2018-03-13 23:42:37 +00:00
segross
f3a5e8e6b9
Merge pull request #7 from NuLL3rr0r/master
Fix template unqualified lookup build errors on clang.
2018-03-13 22:59:51 +00:00
Mohammad S. Babaei
ab103ac65f
fix template unqualified lookup build errors on clang 2018-03-05 17:03:38 +03:30
Sebastian
2e994ac124 Fixed a few errors and warnings on PS4 and XBox platforms. 2018-02-02 23:14:17 +00:00
Sebastian
b2f4f43d7e Replaced static assert about TCHAR being not wider that ImWchar with a runtime check validating whether TCHAR values are in accepted range. Runtime check only happens on platforms where TCHAR is wider than ImWchar. 2018-02-02 22:50:55 +00:00
Sebastian
c260a3d824 Fixed missing inline keywords causing errors in non-unity or adaptive-unity builds. 2018-01-24 22:58:02 +00:00
Sebastian
f40efc265f Fixed input issues when application loses focus and added debug code for ImGui input state. 2018-01-15 23:48:51 +00:00
Sebastian
933b7f1b3b Added interface to modify from code console variables that control whether to enable ImGui Input Mode and show ImGui Demo. 2018-01-10 23:36:12 +00:00
Sebastian
19b9502e24 Updated copyright date. 2018-01-09 21:51:06 +00:00
Sebastian
f01cefc30f Changed ImGui Demo to allow selectively show demo window in chosen contexts and to fix problems with some of the examples. Added relevant warning message and description displayed when demo is opened in more than one context. 2018-01-09 19:36:52 +00:00
segross
068ac2ebd0
Merge pull request #2 from JoshEngebretson/master
Updating to ImGui 1.53
2018-01-07 14:52:13 +00:00
Josh Engebretson
c7d152cc22 Updating to ImGui 1.53 2018-01-01 21:13:15 -05:00
Sebastian
f0e3f7e82e Updated project status and information. 2017-11-05 22:49:32 +00:00
Sebastian
2b19b2108a Updated to Unreal Engine 4.18 (backward compatible). 2017-11-05 22:36:39 +00:00
Sebastian
9db4abcb0a Updated to Unreal Engine 4.17 (backward compatible):
- Removed usage of per-vertex ClipRect.
- Replaced usage of GSlateScissorRect with new FSlateWindowElementList::PushClip/PopClip functions.
- Defined WITH_OBSOLETE_CLIPPING_API to switch to old implementation for older engine versions.
2017-11-05 19:41:34 +00:00
Sebastian
865ade48c0 Updated to Unreal Engine 4.16 (backward compatible):
- Replaced obsolete module rules constructors with new versions forwarding read-only target rules to base constructors.
2017-11-05 16:10:03 +00:00