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https://github.com/kevinporetti/UnrealImGui.git
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Fixed IntelliSense errors caused by wrongly formatted macro definitions in build script file.
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parent
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commit
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@ -124,7 +124,7 @@ public class ImGui : ModuleRules
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List<string> PrivateDefinitions = Definitions;
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#endif
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PrivateDefinitions.Add(string.Format("RUNTIME_LOADER_ENABLED = {0}", bEnableRuntimeLoader ? 1 : 0));
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PrivateDefinitions.Add(string.Format("RUNTIME_LOADER_ENABLED={0}", bEnableRuntimeLoader ? 1 : 0));
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bool bDrawOnWorldTickStart = (DrawEventsBroadcastMode == EEventsBroadcastMode.OnWorldTickStart);
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#if WITH_POST_ACTOR_TICK
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@ -133,9 +133,9 @@ public class ImGui : ModuleRules
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bool bDrawOnPostActorTick = false;
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#endif
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PrivateDefinitions.Add(string.Format("DRAW_EVENTS_ON_WORLD_TICK_START = {0}", bDrawOnWorldTickStart ? 1 : 0));
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PrivateDefinitions.Add(string.Format("DRAW_EVENTS_ON_POST_ACTOR_TICK = {0}", bDrawOnPostActorTick ? 1 : 0));
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PrivateDefinitions.Add(string.Format("DRAW_EVENTS_ORDER_WORLD_BEFORE_MULTI_CONTEXT = {0}",
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PrivateDefinitions.Add(string.Format("DRAW_EVENTS_ON_WORLD_TICK_START={0}", bDrawOnWorldTickStart ? 1 : 0));
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PrivateDefinitions.Add(string.Format("DRAW_EVENTS_ON_POST_ACTOR_TICK={0}", bDrawOnPostActorTick ? 1 : 0));
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PrivateDefinitions.Add(string.Format("DRAW_EVENTS_ORDER_WORLD_BEFORE_MULTI_CONTEXT={0}",
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(DrawEventsOrder == EEventsOrder.WorldBeforeMultiContext) ? 1 : 0));
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}
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}
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