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UE5.1 Warning fix: C++ class refs must include module
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@ -175,7 +175,7 @@ protected:
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// Path to own implementation of ImGui Input Handler allowing to customize handling of keyboard and gamepad input.
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// If not set then default handler is used.
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UPROPERTY(EditAnywhere, config, Category = "Extensions", meta = (MetaClass = "ImGuiInputHandler"))
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UPROPERTY(EditAnywhere, config, Category = "Extensions", meta = (MetaClass = "/Script/ImGui.ImGuiInputHandler"))
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FSoftClassPath ImGuiInputHandlerClass;
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// Whether ImGui should share keyboard input with game.
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