Change display name of docking enable in settings menu

This commit is contained in:
Kevin Poretti 2024-11-24 00:08:45 -05:00
parent c8e465ce2d
commit 03f5d09ab4
2 changed files with 4 additions and 2 deletions

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@ -15,13 +15,15 @@ You can view the original readme.md, please see this link: [UnrealImGui ReadMe.m
Fork Additions/Fixes Fork Additions/Fixes
-------------------- --------------------
- Updated Dear ImGui to 1.91.5-docking - Updated Dear ImGui to 1.91.5-docking
- Added configurable docking enabled setting
TO-DO TO-DO
----- -----
- [X] Update Dear ImGui to latest 'docking' branch release (which as of writing is 1.91.5-docking) - [X] Update Dear ImGui to latest 'docking' branch release (which as of writing is 1.91.5-docking)
- [X] Update input state to use new ImGuiKey API - [X] Update input state to use new ImGuiKey API
- [ ] Update gamepad navigation to use new ImGuiKey API - [ ] Update gamepad navigation to use new ImGuiKey API
- [ ] Enable docking - [X] Enable docking
- [ ] Support full-screen dock space
- [ ] Add NetImGui support - [ ] Add NetImGui support
Status Status

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@ -199,7 +199,7 @@ protected:
// Whether docking should be enabled. // Whether docking should be enabled.
// This defines initial behaviour which can be later changed using 'ImGui.ToggleDockingEnabled' command or // This defines initial behaviour which can be later changed using 'ImGui.ToggleDockingEnabled' command or
// module properties interface. // module properties interface.
UPROPERTY(EditAnywhere, config, Category = "Input") UPROPERTY(EditAnywhere, config, Category = "Input", DisplayName = "Enable Docking")
bool bIsDockingEnabled = true; bool bIsDockingEnabled = true;
// If true, then in input mode ImGui will draw its own cursor in place of the hardware one. // If true, then in input mode ImGui will draw its own cursor in place of the hardware one.