From 03f5d09ab4d6b1818b0c633afa775374688071a9 Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Sun, 24 Nov 2024 00:08:45 -0500 Subject: [PATCH] Change display name of docking enable in settings menu --- README.md | 4 +++- Source/ImGui/Private/ImGuiModuleSettings.h | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 719e434..6b0b963 100644 --- a/README.md +++ b/README.md @@ -15,13 +15,15 @@ You can view the original readme.md, please see this link: [UnrealImGui ReadMe.m Fork Additions/Fixes -------------------- - Updated Dear ImGui to 1.91.5-docking + - Added configurable docking enabled setting TO-DO ----- - [X] Update Dear ImGui to latest 'docking' branch release (which as of writing is 1.91.5-docking) - [X] Update input state to use new ImGuiKey API - [ ] Update gamepad navigation to use new ImGuiKey API - - [ ] Enable docking + - [X] Enable docking + - [ ] Support full-screen dock space - [ ] Add NetImGui support Status diff --git a/Source/ImGui/Private/ImGuiModuleSettings.h b/Source/ImGui/Private/ImGuiModuleSettings.h index b41c98b..0d67319 100644 --- a/Source/ImGui/Private/ImGuiModuleSettings.h +++ b/Source/ImGui/Private/ImGuiModuleSettings.h @@ -199,7 +199,7 @@ protected: // Whether docking should be enabled. // This defines initial behaviour which can be later changed using 'ImGui.ToggleDockingEnabled' command or // module properties interface. - UPROPERTY(EditAnywhere, config, Category = "Input") + UPROPERTY(EditAnywhere, config, Category = "Input", DisplayName = "Enable Docking") bool bIsDockingEnabled = true; // If true, then in input mode ImGui will draw its own cursor in place of the hardware one.