UnrealImGui/Source/ImGui/Private/ImGuiDelegatesContainer.h

57 lines
2.0 KiB
C
Raw Normal View History

// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
#include <Containers/Map.h>
#include <Delegates/Delegate.h>
#if WITH_EDITOR
struct FImGuiDelegatesContainerHandle;
#endif
struct FImGuiDelegatesContainer
{
public:
// Get the current instance (can change during hot-reloading).
static FImGuiDelegatesContainer& Get();
#if WITH_EDITOR
// Get the handle to the container instance (can attach to other handles in hot-reloaded modules).
static FImGuiDelegatesContainerHandle& GetHandle();
// Redirect to the other container and if this one is still active move its data to the other one.
static void MoveContainer(FImGuiDelegatesContainerHandle& OtherContainerHandle);
#endif
// Get delegate to ImGui world early debug event from known world instance.
FSimpleMulticastDelegate& OnWorldEarlyDebug(UWorld* World) { return OnWorldEarlyDebug(GetContextIndex(World)); }
// Get delegate to ImGui world early debug event from known context index.
FSimpleMulticastDelegate& OnWorldEarlyDebug(int32 ContextIndex) { return WorldEarlyDebugDelegates.FindOrAdd(ContextIndex); }
// Get delegate to ImGui multi-context early debug event.
FSimpleMulticastDelegate& OnMultiContextEarlyDebug() { return MultiContextEarlyDebugDelegate; }
// Get delegate to ImGui world debug event from known world instance.
FSimpleMulticastDelegate& OnWorldDebug(UWorld* World) { return OnWorldDebug(GetContextIndex(World)); }
// Get delegate to ImGui world debug event from known context index.
FSimpleMulticastDelegate& OnWorldDebug(int32 ContextIndex) { return WorldDebugDelegates.FindOrAdd(ContextIndex); }
// Get delegate to ImGui multi-context debug event.
FSimpleMulticastDelegate& OnMultiContextDebug() { return MultiContextDebugDelegate; }
private:
int32 GetContextIndex(UWorld* World);
void Clear();
TMap<int32, FSimpleMulticastDelegate> WorldEarlyDebugDelegates;
TMap<int32, FSimpleMulticastDelegate> WorldDebugDelegates;
FSimpleMulticastDelegate MultiContextEarlyDebugDelegate;
FSimpleMulticastDelegate MultiContextDebugDelegate;
};