UnrealImGui/Source/ImGui/Private/ImGuiDelegatesContainer.h

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// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
#pragma once
#include <Containers/Map.h>
#include <Delegates/Delegate.h>
struct FImGuiDelegatesContainer
{
public:
// Get the current instance (can change during hot-reloading).
static FImGuiDelegatesContainer& Get() { return *InstancePtr; }
// If this is an active container move its data to a destination and redirect all future calls to that instance.
static void MoveContainer(FImGuiDelegatesContainer& Dst);
// Get delegate to ImGui world debug event from known world instance.
FSimpleMulticastDelegate& OnWorldDebug(UWorld* World);
// Get delegate to ImGui world debug event from known context index.
FSimpleMulticastDelegate& OnWorldDebug(int32 ContextIndex) { return WorldDelegates.FindOrAdd(ContextIndex); }
// Get delegate to ImGui multi-context debug event.
FSimpleMulticastDelegate& OnMultiContextDebug() { return MultiContextDelegate; }
private:
void Clear();
TMap<int32, FSimpleMulticastDelegate> WorldDelegates;
FSimpleMulticastDelegate MultiContextDelegate;
// Default container instance.
static FImGuiDelegatesContainer DefaultInstance;
// Pointer to the container instance that can be overwritten during hot-reloading.
static FImGuiDelegatesContainer* InstancePtr;
};