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https://github.com/kevinporetti/UnrealImGui.git
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41 lines
1.3 KiB
C
41 lines
1.3 KiB
C
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// Distributed under the MIT License (MIT) (see accompanying LICENSE file)
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#pragma once
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#include <Containers/Map.h>
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#include <Delegates/Delegate.h>
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struct FImGuiDelegatesContainer
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{
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public:
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// Get the current instance (can change during hot-reloading).
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static FImGuiDelegatesContainer& Get() { return *InstancePtr; }
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// If this is an active container move its data to a destination and redirect all future calls to that instance.
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static void MoveContainer(FImGuiDelegatesContainer& Dst);
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// Get delegate to ImGui world debug event from known world instance.
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FSimpleMulticastDelegate& OnWorldDebug(UWorld* World);
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// Get delegate to ImGui world debug event from known context index.
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FSimpleMulticastDelegate& OnWorldDebug(int32 ContextIndex) { return WorldDelegates.FindOrAdd(ContextIndex); }
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// Get delegate to ImGui multi-context debug event.
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FSimpleMulticastDelegate& OnMultiContextDebug() { return MultiContextDelegate; }
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private:
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void Clear();
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TMap<int32, FSimpleMulticastDelegate> WorldDelegates;
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FSimpleMulticastDelegate MultiContextDelegate;
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// Default container instance.
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static FImGuiDelegatesContainer DefaultInstance;
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// Pointer to the container instance that can be overwritten during hot-reloading.
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static FImGuiDelegatesContainer* InstancePtr;
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};
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