Change name of fixed point plugin to fixed math
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@ -2,7 +2,7 @@
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A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes.
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A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes.
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**Please note: this library depends on [the UnrealFixedPoint library](https://git.kevinporetti.com/poret/UnrealFixedPoint).**
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**Please note: this library depends on [the UnrealFixedMath library](https://git.kevinporetti.com/poret/UnrealFixedMath).**
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**Please note: this is NOT a physics library. This library aims to only provide collision detection. Any collision resolution must be handled on a project by project basis.**
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**Please note: this is NOT a physics library. This library aims to only provide collision detection. Any collision resolution must be handled on a project by project basis.**
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@ -10,7 +10,7 @@ public class UnrealFixedCollision : ModuleRules
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PublicIncludePaths.AddRange(
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PublicIncludePaths.AddRange(
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new string[] {
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new string[] {
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"../../UnrealFixedPoint/Source/UnrealFixedPoint/Public/"
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"../../UnrealFixedMath/Source/UnrealFixedMath/Public/"
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}
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}
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);
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);
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@ -26,7 +26,7 @@ public class UnrealFixedCollision : ModuleRules
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new string[]
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new string[]
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{
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{
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"Core",
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"Core",
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"UnrealFixedPoint",
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"UnrealFixedMath",
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}
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}
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);
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);
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@ -2,7 +2,7 @@
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"FileVersion": 3,
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"FileVersion": 3,
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"Version": 1,
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"Version": 1,
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"VersionName": "1.0",
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"VersionName": "1.0",
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"FriendlyName": "UnrealFixedCollision",
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"FriendlyName": "Unreal Fixed Collision",
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"Description": "A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes.",
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"Description": "A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes.",
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"Category": "Other",
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"Category": "Other",
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"CreatedBy": "Kevin Poretti",
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"CreatedBy": "Kevin Poretti",
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@ -23,7 +23,7 @@
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],
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],
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"Plugins": [
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"Plugins": [
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{
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{
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"Name": "UnrealFixedPoint",
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"Name": "UnrealFixedMath",
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"Enabled": true
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"Enabled": true
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}
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}
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]
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]
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