From 30d3f878ee0d258cb48c90b9e8f7ee32acda6498 Mon Sep 17 00:00:00 2001 From: Kevin Poretti Date: Sun, 12 Feb 2023 12:32:35 -0500 Subject: [PATCH] Change name of fixed point plugin to fixed math --- README.md | 2 +- Source/UnrealFixedCollision/UnrealFixedCollision.Build.cs | 4 ++-- UnrealFixedCollision.uplugin | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 229bc02..6df535b 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes. -**Please note: this library depends on [the UnrealFixedPoint library](https://git.kevinporetti.com/poret/UnrealFixedPoint).** +**Please note: this library depends on [the UnrealFixedMath library](https://git.kevinporetti.com/poret/UnrealFixedMath).** **Please note: this is NOT a physics library. This library aims to only provide collision detection. Any collision resolution must be handled on a project by project basis.** diff --git a/Source/UnrealFixedCollision/UnrealFixedCollision.Build.cs b/Source/UnrealFixedCollision/UnrealFixedCollision.Build.cs index 391f60b..2848357 100644 --- a/Source/UnrealFixedCollision/UnrealFixedCollision.Build.cs +++ b/Source/UnrealFixedCollision/UnrealFixedCollision.Build.cs @@ -10,7 +10,7 @@ public class UnrealFixedCollision : ModuleRules PublicIncludePaths.AddRange( new string[] { - "../../UnrealFixedPoint/Source/UnrealFixedPoint/Public/" + "../../UnrealFixedMath/Source/UnrealFixedMath/Public/" } ); @@ -26,7 +26,7 @@ public class UnrealFixedCollision : ModuleRules new string[] { "Core", - "UnrealFixedPoint", + "UnrealFixedMath", } ); diff --git a/UnrealFixedCollision.uplugin b/UnrealFixedCollision.uplugin index 50e307c..c1e1006 100644 --- a/UnrealFixedCollision.uplugin +++ b/UnrealFixedCollision.uplugin @@ -2,7 +2,7 @@ "FileVersion": 3, "Version": 1, "VersionName": "1.0", - "FriendlyName": "UnrealFixedCollision", + "FriendlyName": "Unreal Fixed Collision", "Description": "A collision detection library for Unreal Engine using fixed point math for coordinates and dimensions of collision shapes.", "Category": "Other", "CreatedBy": "Kevin Poretti", @@ -23,8 +23,8 @@ ], "Plugins": [ { - "Name": "UnrealFixedPoint", - "Enabled": true + "Name": "UnrealFixedMath", + "Enabled": true } ] } \ No newline at end of file