27 lines
		
	
	
		
			663 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			663 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Project Sword & Gun Copyright Kevin Poretti
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| 
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| #pragma once
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| 
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| #include "CoreMinimal.h"
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| #include "Components/ActorComponent.h"
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| #include "UnrealFightingEngine/IFESystemInterface.h"
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| #include "FEStateMachineComponent.generated.h"
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| 
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| 
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| UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
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| class UNREALFIGHTINGENGINE_API UFEStateMachineComponent : public UActorComponent, public IIFESystemInterface
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| {
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| 	GENERATED_BODY()
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| 
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| public:	
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| 	// Sets default values for this component's properties
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| 	UFEStateMachineComponent();
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| 
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| protected:
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| 	// Called when the game starts
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| 	virtual void BeginPlay() override;
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| 
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| public:
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|     virtual void FixedTick(float OneFrame) override;
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| };
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