UnrealFightingFramework/Source/UnrealFightingEngine/State/FEStateMachineComponent.h

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// Project Sword & Gun Copyright Kevin Poretti
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "UnrealFightingEngine/IFESystemInterface.h"
#include "FEStateMachineComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class UNREALFIGHTINGENGINE_API UFEStateMachineComponent : public UActorComponent, public IIFESystemInterface
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UFEStateMachineComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
virtual void FixedTick(float OneFrame) override;
};