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2f22223776
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Poll inputs outside of game logic tick
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2023-11-10 10:05:16 -05:00 |
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b62a8cebb6
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Collect move axis and look rot input
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2023-11-06 21:34:16 -05:00 |
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28963c78e9
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Add delegate for when state machine transitions to new state
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2023-10-22 15:30:11 -04:00 |
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09c817ef49
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Don't finish state if move mode changes but no move mode is required
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2023-10-20 15:34:41 -04:00 |
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6c06611901
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Only disable most recent input if transition into state is successful
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2023-08-26 16:03:01 -04:00 |
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08d52a913f
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Implement input sequence and landed events
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2023-08-05 14:58:08 -04:00 |
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87c2aafd49
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Fix crash with debug msg and fix state self transition issue
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2023-07-29 21:54:21 -04:00 |
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e032ddaaa5
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Move state macros to plugin and make CanTransition virtual function
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2023-07-29 21:18:34 -04:00 |
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3938ac54b5
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Expose state context members to blueprint and add Finish function to state
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2023-07-22 22:10:00 -04:00 |
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afc34be554
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Initialize input buffer structs properly
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2023-07-21 20:35:23 -04:00 |
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d7245957df
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Implement rest of state class and do transition logic in state machine
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2023-07-16 17:09:31 -04:00 |
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85f0cbf804
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Implement the "held down" button state
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2023-07-01 19:36:44 -04:00 |
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984fc0ad6a
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Fix the way the circle buffer was index and traversed
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2023-07-01 19:28:41 -04:00 |
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b8fa341503
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Detect button press/release and disable inputs when they trigger a sequence
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2023-07-01 16:18:09 -04:00 |
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9f16901de6
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Detect if an input sequence is in the buffer and valid
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2023-06-30 19:38:34 -04:00 |
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a85a9a7005
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Interface for modifying raw inputs
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2023-06-30 14:13:26 -04:00 |
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eb735db17a
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Curr inputs getter
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2023-06-28 20:38:20 -04:00 |
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2c5569b6d5
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Untested circle buffer implementation
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2023-06-26 21:34:58 -04:00 |
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ec6daa06fb
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Define functions and members for integrating player controller with input buffer
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2023-06-11 17:45:58 -04:00 |
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f31f0437e9
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Setup input mapping in player controller
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2023-06-10 19:23:21 -04:00 |
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e38379586c
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Rename to Unreal Fighting Framework
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2023-06-10 14:20:41 -04:00 |
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