Fix some warnings

This commit is contained in:
Kevin Poretti 2023-06-05 16:17:36 -04:00
parent a42e4c6667
commit 3090798d20
4 changed files with 6 additions and 3 deletions

View File

@ -4,6 +4,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "UObject/Interface.h" #include "UObject/Interface.h"
#include "IFESystemInterface.generated.h" #include "IFESystemInterface.generated.h"
// This class does not need to be modified. // This class does not need to be modified.

View File

@ -1,6 +1,8 @@
// Unreal Fighting Engine by Kevin Poretti // Unreal Fighting Engine by Kevin Poretti
#include "FEState.h" #include "FEState.h"
// FE includes
#include "FEStateMachineComponent.h" #include "FEStateMachineComponent.h"

View File

@ -1,10 +1,10 @@
// Unreal Fighting Engine by Kevin Poretti // Unreal Fighting Engine by Kevin Poretti
#include "FEStateMachineComponent.h"
// FE includes // FE includes
#include "FEState.h" #include "FEState.h"
#include "FEStateMachineComponent.h"
UFEStateMachineComponent::UFEStateMachineComponent() UFEStateMachineComponent::UFEStateMachineComponent()
{ {
// Don't use Unreal's tick instead use a fixed tick // Don't use Unreal's tick instead use a fixed tick

View File

@ -10,7 +10,7 @@ public class UnrealFightingEngine : ModuleRules
PublicIncludePaths.AddRange( PublicIncludePaths.AddRange(
new string[] { new string[] {
"UnrealFightingEngine" // ... add public include paths required here ...
} }
); );